Hockey Session (Under 14s): East U14 Dev Session2 (Start Time: 2021-05-14 18:00:00)

Profile Summary

R&J Hockey R&J Hockey
Name: R&J Hockey R&J Hockey
City: Cape Town
Country: South Africa
Membership: Adult Member
Sport: Hockey

Description

2 groups of 9 on each half of the pitch

Lots of stick and ball focus

Add / Take Away things to challenge players according to how they progress


Hockey Session Plan Drill (Colour): Warm-up

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Hockey Session Plan Drill (Colour): Warm-up
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Warm-up (5 mins)

Warm-up (Goalkeepers to Alex for warm-up)

Kabadi Without Ball and Stick (no running around the pitch)

Setup:

Teams of equal players and 2 x boxes

Coaching Points:

-Each team starts in their own box.

-One player from each box then enters the opposition box and attempts to tag an opposition player. Once they tag a player they sprint back to their own box and the next member of their team goes.

-Teams compete to see which team can tag all of the opposition first

- Tagged players can play themselves back into the game if they sprint to the opposite sideline and enter the back end of their box again


Hockey Session Plan Drill (Colour): Stick&Ball

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Hockey Session Plan Drill (Colour): Stick&Ball
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Stick&Ball (15 mins)

Each player has a ball in their own square and move around each other focusing on ball carrying position

After 1 minute of movement and change of pace, players add in drags (L to R / R to L / V-drag)

- add in spins and 3D

- add when coach blows whistle, players must pass the ball to nearest person and change direction

- add players must get ball up in the air (keepy-uppies) and continue to move around square

- add in lunges / squats etc etc for last minute

King of the Ring Eliminator

All players in each team have ball except 1

Teams send this player over into opposition square to try knock a ball out of the square or tackle a player and win ball back for their team 

The player goes back to their own team and nominates a new player to go across

The player who loses ball, becomes the Eliminator (so there can be more than one)

Team who knocks out the opposition balls first, wins


Hockey Session Plan Drill (Colour): 2v1

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Hockey Session Plan Drill (Colour): 2v1
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2v1 (15 mins)

2v1 Continuous: Alex and Hamish to run each end of pitch with 2 GKs rotating

Set-up: 3 channels with 2 attackers in each channel and 2 outside squares

Defender B and Player C (or coach) wait outside exercise channels in squares

Defender A starts 1v2 by passing ball from inside D to 1 of the attackers in channel 1

Play 2v1 until goal is scored or until A / GK clear/carry the ball to B or C (both can move in shaded area to assist but are not engaged in defending) 

If Defence gets ball to B or C they score a point, no points for just clearing away over sideline

Once the ball is out of play, the next channel goes without waiting for A to recover so they take advantage of defender out of position

Play until goal is scored or defence clears ball to B or C 

Repeat for channel 3

Once complete, B restarts as defender A. A becomes C, C sprints to B

If C is the coach, then A has to sprint to B

Defenders take 2 rounds each, then all pairs shift channels and new defenders start


Hockey Session Plan Drill (Colour): 6v3

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Hockey Session Plan Drill (Colour): 6v3
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6v3 (15 mins)

6v3 passing (3 teams of 3) - Emily & Annie

3 players outside square + 3 inside square vs 3 def inside square

Players on outside of square need to connect passes with each other through the square, either via the 3 in their team inside the square or directly across

If defending player turns ball over by interception or tackling, they join with the outside 3 and start their count of passes

All 3 turns have a chance to be outside the square, team with the highest score, wins


Hockey Session Plan Drill (Colour): 6v6

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Hockey Session Plan Drill (Colour): 6v6
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6v6 (25 mins)

6v6 changing numbers

Teams can shoot from anywhere

Teams gain a player when: 

1) Opposition Goalkeeper has to make a save

2) Their team scores a goal

3) Their team get a long corner

Teams lose a player when:

1) Ball hits a foot or a penalised for a foul 


Animation Controls (PCs, Macs, Laptops):

Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop

Back/Forward: Drag timeline button