Football/Soccer Session (Academy Sessions): U18 - BP and BPO - ATT to Penetrate / DEF to not get done inbehind

Profile Summary

Graham Fyfe
Name: Graham Fyfe
City: Brisbane
Country: Australia
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Available Players

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Football/Soccer Session Plan Drill (Colour): Available Players
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Available Players

Dent Geyer Woolcock Ngyuen Broderick Gibbs

Metcalfe Camm Johnson Di Marco Burrowes Parone

Floater - Mudnic


Football/Soccer Session Plan Drill (Colour): Field Layout

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Football/Soccer Session Plan Drill (Colour): Field Layout
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Field Layout


Football/Soccer Session Plan Drill (Colour): Game 1 - Quick Start

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Football/Soccer Session Plan Drill (Colour): Game 1 - Quick Start
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Game 1 - Quick Start (15 mins)

Early start, winning mentality

Team 1: Dent Geyer Woolcock Ngyuen Broderick Gibbs

Team 2: Metcalfe Camm Johnson Di Marco Burrowes Parone

Floater: Mudnic

7v7 Game - 1st team to score 2 concecutive goals wins

Mindset learning to start fast - Score first and don't concede early


Football/Soccer Session Plan Drill (Colour): Group Work 1: Att Comb.

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Football/Soccer Session Plan Drill (Colour): Group Work 1: Att Comb.
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Group Work 1: Att Comb. (20 mins)

Game Model Moment: Attacking Penetration

Key Principle: Timing of the penetration through runs, movement and execution

Principle: Forward runs into channels

Explanation: Coach start as shown, plays to droped off 10/6, who plays 10 outside marker, who plays winger so they can get on the outside and past defender - 9 stays in between CB to occupy both then score... starting midfielder gets into box.

GK plays outside wide guy who practises going 1v1 front... direct to then get back to start...

Rotate and fill spaces

Progression:

2nd 10 to play 9 in behind

Either 10 to play winger in behind between CB and FB... winger can stay outsie or run in front of FB

Forward back through movements to get in behind... using 9 a lot for this (LUKE)

Have 2 defenders and swap after 90 secs

Key Messages / Tasks: Quick quality execution... look for triggers (ie... winger is in line)

Number of players : 6/7 plus GK

Duration: 20mins


Football/Soccer Session Plan Drill (Colour): Group Work 2: Def. Space Behind/Switch

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Football/Soccer Session Plan Drill (Colour): Group Work 2: Def. Space Behind/Switch
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Group Work 2: Def. Space Behind/Switch (20 mins)

Game Model Moment:

Defensive Transition

Key Principle:

Protecting (getting defensively organised)

Principle:

- forcing opp. to play in non-threatening areas

- using body shape to force the game to play on one/same side

Explanation:

Defender runs up and around top cone

As defender is rounding cone ball is played from server into the attacker who can start on ball strike

Can the defender cut the pass, arrive on touch and/or defend 1v1 and block cross/prevent inside

Progression:

1. Server begins deeper with aerial ball played for defender to judge flight and correctly angle run

2. Two players bounce the ball as server and defender must wait for head up as trigger to begin dropping before releasing on strike

Key Messages / Tasks:

Triggers to drop., triggers to releasem speed of release, angle of approach, keys to 1v1,. protecting inside as first priority, judement of flight

Number of players :

Dent, Todd, Nathan, Jem, James, Jakob

Phil?

Duration:

20min


Football/Soccer Session Plan Drill (Colour): Game 2

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Football/Soccer Session Plan Drill (Colour): Game 2
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Game 2 (15 mins)

Game Model Moment:

Key Principle:

Principle:

Explanation: 7v7 Game - Offside line applies - Maroon team will start most of the time - Green (defending team) must start high on or infront of offside line

Maroon try and get inbehind to score. Green stop them and score themselves

Maroon play a 1-1-2-3

Green play a 1-3-2-1

Magic man if theres a spare player

Progression: Take away offside line... Narrow the field to make more difficult for attacking team

Key Messages / Tasks: ATT - Quick quality execution... look for triggers (ie... winger is in lineEF - Don't get caught ball watching, stay compact,

Number of players : 16

Duration: 20mins


Football/Soccer Session Plan Drill (Colour): Finishing Comp

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Football/Soccer Session Plan Drill (Colour): Finishing Comp
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Finishing Comp

Principle: Finishing

Explanation: Two team comp - ATT v DEF

90secs on each foot and then same on opposite side

Ball must go through gate

Player laying off has a one touch rebound if it happens

Teams go alternativley

Progression:

Key Messages / Tasks:

Number of players :

Duration:


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