| Name: | Graham Fyfe |
|---|---|
| City: | Brisbane |
| Country: | Australia |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Early start, winning mentality
Team 1: Dent Geyer Woolcock Ngyuen Broderick Gibbs
Team 2: Metcalfe Camm Johnson Di Marco Burrowes Parone
Floater: Mudnic
7v7 Game - 1st team to score 2 concecutive goals wins
Mindset learning to start fast - Score first and don't concede early

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Game Model Moment: Attacking Penetration
Key Principle: Timing of the penetration through runs, movement and execution
Principle: Forward runs into channels
Explanation: Coach start as shown, plays to droped off 10/6, who plays 10 outside marker, who plays winger so they can get on the outside and past defender - 9 stays in between CB to occupy both then score... starting midfielder gets into box.
GK plays outside wide guy who practises going 1v1 front... direct to then get back to start...
Rotate and fill spaces
Progression:
2nd 10 to play 9 in behind
Either 10 to play winger in behind between CB and FB... winger can stay outsie or run in front of FB
Forward back through movements to get in behind... using 9 a lot for this (LUKE)
Have 2 defenders and swap after 90 secs
Key Messages / Tasks: Quick quality execution... look for triggers (ie... winger is in line)
Number of players : 6/7 plus GK
Duration: 20mins

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Model Moment:
Defensive Transition
Key Principle:
Protecting (getting defensively organised)
Principle:
- forcing opp. to play in non-threatening areas
- using body shape to force the game to play on one/same side
Explanation:
Defender runs up and around top cone
As defender is rounding cone ball is played from server into the attacker who can start on ball strike
Can the defender cut the pass, arrive on touch and/or defend 1v1 and block cross/prevent inside
Progression:
1. Server begins deeper with aerial ball played for defender to judge flight and correctly angle run
2. Two players bounce the ball as server and defender must wait for head up as trigger to begin dropping before releasing on strike
Key Messages / Tasks:
Triggers to drop., triggers to releasem speed of release, angle of approach, keys to 1v1,. protecting inside as first priority, judement of flight
Number of players :
Dent, Todd, Nathan, Jem, James, Jakob
Phil?
Duration:
20min

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Game Model Moment:
Key Principle:
Principle:
Explanation: 7v7 Game - Offside line applies - Maroon team will start most of the time - Green (defending team) must start high on or infront of offside line
Maroon try and get inbehind to score. Green stop them and score themselves
Maroon play a 1-1-2-3
Green play a 1-3-2-1
Magic man if theres a spare player
Progression: Take away offside line... Narrow the field to make more difficult for attacking team
Key Messages / Tasks: ATT - Quick quality execution... look for triggers (ie... winger is in lineEF - Don't get caught ball watching, stay compact,
Number of players : 16
Duration: 20mins

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Principle: Finishing
Explanation: Two team comp - ATT v DEF
90secs on each foot and then same on opposite side
Ball must go through gate
Player laying off has a one touch rebound if it happens
Teams go alternativley
Progression:
Key Messages / Tasks:
Number of players :
Duration:
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Available Players
Dent Geyer Woolcock Ngyuen Broderick Gibbs
Metcalfe Camm Johnson Di Marco Burrowes Parone
Floater - Mudnic