Futsal Session (Academy Sessions): Parkour Session 1

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Isla Ramsay

Profile Summary

Isla Ramsay
Name: Isla Ramsay
City: Glasgow
Country: United Kingdom
Membership: Adult Member
Sport: Futsal
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Description

Aim: To introduce the participants to two fundamentals of parkour: balance and quadrupedal running.

Objectives: 

1. Introduce the participants to parkour safely.

2. Utilise games to increase participation and enjoyment.

3. Ask the participants open questions to figure out what they enjoyed.

Equipment: Set of cones, session plan, whistle

Venue: Lourdes Primary School 

Population Group: Chilldren (Primary 5, 6 & 7), mixed ability 

Duration: 50 minutes


Futsal Session Plan Drill (Colour): Introduction & Warm Up

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Futsal Session Plan Drill (Colour): Introduction & Warm Up
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Introduction & Warm Up (5 mins)

Organizational / Instructions

Line Tig:

1-3 tiggers (blue), all players can only run on the lines, if caught or run off a line must do a forfeit. 

Forfeit lasts 10 seconds/10 of the exercise.

Change the tiggers after a minute or so, so they don't get tired, change forfeit each time tiggers change.

Coaching Points

  • Scanning to look for space
  • Arms out for balance
  • Stay away from the tiggers

Progressions / Adaptations

Decrease area size

Introduce challenges


Futsal Session Plan Drill (Colour): Technical Practice

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Futsal Session Plan Drill (Colour): Technical Practice
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Technical Practice (10 mins)

Organizational / Instructions

Count Your Moves:

All participants have to count how many ways they can move around in the area. 30s by themselves, then split into groups by calling out numbers. E.g. if 20 participants, call out 4 to get 5 groups of 4, etc.

Introduce the idea of using their hands to move if no one did it. Praise participants that did.

Coaching Points

  • Scan for space
  • Be creative
  • Use fingertips to grip and stay steady

Progressions / Adaptations

Increase/decrease area size

Add in challenges

Add in rewards/points system


Futsal Session Plan Drill (Colour): Game Related Practice

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Futsal Session Plan Drill (Colour): Game Related Practice
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Game Related Practice (15 mins)

Organizational / Instructions

Animal Races:

From the groups before, e.g. 5 groups of 4, set them up at coloured cones for each team. 

Start at the cones, animal run to midway line and back.

Scuttle like a Crab - with a cone on their belly, to the line and back. If cone is dropped, go back to the start.

Charge like a Bear - use hands and feet to run to the line and back.

Waddle like a Duck - place the cone on top of their head, bum close to the ground. If cone is dropped, go back to the start.

Crawl like a Caterpillar - put hands out in front of them like a plank and walk their feet to their hands, repeat.

Coaching Points

  • Keep head steady
  • Listen to coaches
  • Take full advantage of your skills

Progressions / Adaptations

Can be done with more or fewer participants

Add in forfeits

Add in challenges


Futsal Session Plan Drill (Colour): Conditioned Game

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Futsal Session Plan Drill (Colour): Conditioned Game
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Conditioned Game (10 mins)

Organizational / Instructions

Stick It Competitions:

Get the participants into a large circle.

Coach will demonstrate 3-4 different balances that they will copy. When they hear stick it, they hop into the pose and hold it for as long as possible. Last one standing is the winner.

Balances to chose from :

  • Tree pose
  • Superman pose
  • Full arm side plank

Coaching Points

  • Find a spot and stare at it
  • Arms out for balance
  • Tense your muscles to stay steady 


Progressions / Adaptations

Increase/decrease the difficulty

Add in rewards/points


Futsal Session Plan Drill (Colour): Cool Down & Debrief

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Futsal Session Plan Drill (Colour): Cool Down & Debrief
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Cool Down & Debrief (10 mins)

Organizational / Instructions

Splat:

Everyone in a big circle. The person in the middle is the sqoosher. If you get sqooshed, you duck where the people on your left and right then turn to each other and say splat. Last person to say splat sits in a basket. The participant that got sqooshed stands up and continues the game.

Last two people then do a dead man's draw. Backs to each other, take a step forward when the sqoosher says a colour, splat when an animal is said.

Coaching Points

  • Pay attention to who's in or out
  • Listen well
  • Be quick

Progressions / Adaptations

Can split into 2 groups if there are a lot of people

Big or small circles

Change the subjects for dead man's draw

Debrief

Ask the participants open questions about what they have learned.

Get them to fill out feedback sheets.


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