Football/Soccer Session (Academy Sessions): #DEFENSIVE SESSIONS # - Team Defending - #1 - Multiple

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Columbus Crew

Ross Gibson

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Ross Gibson
Name: Ross Gibson
City: Columbus
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): 1. DEF Unit

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Football/Soccer Session Plan Drill (Colour): 1. DEF Unit
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1. DEF Unit

1. Step 1 coach or ATT  beats mannequin and drives 

2. DEF presses passivley but aggressive and then coach plays attempted ball into goal or behind back line 

3. Backline reacts and slides to cover gaps on yellow markers 

4. Same repeated from middle mannequin 

5. Same repeated from wide mannequin. 

6. Last one players sprint to recover a unopposed cross played in by far coach or ATT  - Then Add Runners 


Football/Soccer Session Plan Drill (Colour): 2. SSG - Step/ Slide

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Football/Soccer Session Plan Drill (Colour): 2. SSG - Step/ Slide
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2. SSG - Step/ Slide

x20 by x20 full session 

x5/6 Yd by 5/6 Yd grids 

Goals 10 yds away 

1. Must stay within your own grid but can swap with movement 

2. Opposition can press in 1 v1 in only one grid encouraging stepping of DEF and sliding of other DEF 

3. Team with the ball must progress up the grid and shoot on goal 

Progression - Can break out final line of grid and 1 V 1 to goal 

                     - Can enter another grid and switch slide with someone as long as remain 1 Vs 1 in grids


Football/Soccer Session Plan Drill (Colour): Anime of 2

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Football/Soccer Session Plan Drill (Colour): Anime of 2
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Anime of 2

x20 by x20 full session 

x5/6 Yd by 5/6 Yd grids 

Goals 10 yds away 

1. Must stay within your own grid but can swap with movement 

2. Opposition can press in 1 v1 in only one grid encouraging stepping of DEF and sliding of other DEF 

3. Team with the ball must progress up the grid and shoot on goal 

4. Progression - Can break out final line of grid and 1 V 1 to goal 


Football/Soccer Session Plan Drill (Colour): 3. SSG - Screen or ATT

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Football/Soccer Session Plan Drill (Colour): 3. SSG - Screen or ATT
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3. SSG - Screen or ATT

Fairly Small grid 

1 Minute as many goals as possible / then switch 

1. 3 ATT Players in possession have 3 touch and quick ball speed & can only score in the free goal when sliding

2. ATT - Must only score from a shot also stay in their area

3. DEF Players only allowed 2-3 yards up from the goal can cross line 

4. Try to work DEF fairly close to the goal but not like youre GK 

Coach Point - 

How much can a move the oposition and how quickly - ATT 

Quick ball Speed - ATT 

Disguise where you going to break line - ATT 

How much can I deny space/ how quickly can I shift/ screen - DEF 



Football/Soccer Session Plan Drill (Colour): 4. 2 Vs 2 CB DEF

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Football/Soccer Session Plan Drill (Colour): 4. 2 Vs 2 CB DEF
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4. 2 Vs 2 CB DEF

OBJ - 

Improve individual defending / cover defending,defending space in behind from runner


DETAIL : 

• Ball starts with defending team - long pass played into one of the

two attackers who play live on first touch

  • Defenders must sprint up to offside line to reduce space

  • Two attackers go to goal, if defenders win the ball they transition

    to opposite goal

  • Restarts with same team each set


CP's
  • Individual defending - weight on front foot, breaking down, side onto force player inside/outside, step in on poor touch/negative

  • Cover position - inside to help 1st defender, body position to seeball/player, manage the line, on the pass and first touch, protect theinside


Football/Soccer Session Plan Drill (Colour): 5. Shifting SSG

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Football/Soccer Session Plan Drill (Colour): 5. Shifting SSG
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5. Shifting SSG

Backline & DM  OR  ATT Unit - Could function as both but mainly ATTACK 

6 (DEF) Vs 9 (ATT)  - Yellow is start point or can be with no restriction or start point 

1. Start with 2-3 touch limit on reds to begin with and reduce or remove as session progresses ... Play and try and play into goals with 1 touch 

** Can add 2nd DM to pressure Reds ****

2. Could potentially add target or play into zone after for BLUES 

--Coaching Points -- 

** Showing inside in the current system/.. crowded ares sometimes **


Football/Soccer Session Plan Drill (Colour): 6. Defend in front & Behind

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Football/Soccer Session Plan Drill (Colour): 6. Defend in front & Behind
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6. Defend in front & Behind

x45 Length / 40 Width  (Green Neutrals can be addded if needed) 

Defending in behind and in front - Stepping and Dropping 

1. Rondo 4 Vs 2 (15 Yard Roughly zone) Red break out after 5 passes - Can have all break out or start with a limit 

2. If Blue win they play to defender on in back line and they have 10 Seconds to score in mini goals 7 Vs 4 cant come out zones other than two on top 

3. Red can block within large square OR go 1 Red Vs 1 Blue down flank outside of square 

4. Red Break out then two bluse stay in zone and it becomes 4 Vs 5 - Neutrals can be added if needed - Which would be for bounce passes and runs in behind an offside line 

5. If no neutrals Reds score by dribbling or passing to recieve through one of the gates or playing a long ball in behind that hits or stays in one of three in behind zones. 

CP -

When to Step, Timing to Dorp , Shifting and sliding and DEF Principles 



Football/Soccer Session Plan Drill (Colour): 7A. DEF Phase 1

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Football/Soccer Session Plan Drill (Colour): 7A. DEF Phase 1
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7A. DEF Phase 1

(From BACK GOAL) Defending team in Blue = 3-4-2 + GK (10)
Attacking team in Red = 3-4-1-1(2) + GK (10)

* All teams initially locked into their zones.

* Red try to keep possession and Attack the Blue's goal at the opposite end.
-- x1 Red can drop into a zone to receive the ball when building the attack --

* Blues goal of the session is also to attack the opposite end goal but with x4 pass restriction.
-- x1 Blue can also drop into a zone to receive the ball when building an attack ---

* For Red's to score they must hit one of the Strikers or AM dropping in from their 'Free Zones' to initiate the Attack. Only x1 ST/ AM can exit their 'Free Zone' to receive the ball.                                   (No Blues/ Defenders can enter the Free Zone)

* Once a ST/ AM has received the ball they can then initiate the Attack as a bounce pass or breaking into the end zone   and a 3 Vs 2 begins - Blues then work on Defensive unit principles - shifting, sliding, dropping and topic of "Defending as a team" - Once established ..... We then ALLOW 2 Additional Reds to be 3 Vs 4 and One WB can recover 


Football/Soccer Session Plan Drill (Colour): 7B DEF Phase 2

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Football/Soccer Session Plan Drill (Colour): 7B DEF Phase 2
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7B DEF Phase 2

(From BACK GOAL) Defending team in Blue = 3-4-2 + GK (10)
Attacking team in Red = 3-4-1-1(2) + GK (10)

* All teams initially locked into their zones.

* Red try to keep possession and Attack the Blue's goal at the opposite end.
-- x1 Red can drop into a zone to receive the ball when building the attack --

* Blues goal of the session is also to attack the opposite end goal but with x4 pass restriction.
-- x1 Blue can also drop into a zone to receive the ball when building an attack ---

* For Red's to score they must hit one of the Strikers or AM dropping in from their 'Free Zones' to initiate the Attack. Only x1 ST/ AM can exit their 'Free Zone' to receive the ball.                                   (No Blues/ Defenders can enter the Free Zone)

* Once a ST/ AM has received the ball they can then initiate the Attack as a bounce pass or breaking into the end zone   and a 3 Vs 2 begins - Blues then work on Defensive unit principles - shifting, sliding, dropping and topic of "Defending as a team" - Once established ..... We then ALLOW 2 Additional Reds to be 3 Vs 4 and One WB can recover 


Football/Soccer Session Plan Drill (Colour): 8. Quickfire DEF

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Football/Soccer Session Plan Drill (Colour): 8. Quickfire DEF
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8. Quickfire DEF

-- Continuous Defending -- { x15 Yards out from x18 Yard Box or less}

** Optional Use Neutral or Add Blue DM or Both ***  (2)  - Start WITHOUT 

ATT Red  6. Vs. 5   DEF Blue 

3 - Feeders Play balls in from different places 

- Team Defending big goal continueously and must win ball and find mini goals to score

- Can add 10/ 15 Second limit to score as a progression 

- 1pt for Clean sheet on rep.    - 2pts for Clean sheet and a goal in mini goals 


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