Name: | Steve Gulliver |
---|---|
City: | Southampton |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Futsal |
This session is designed to improve players dribbling with their heads up. Being able to dribble with your head up will allow players to see whats around them better. This should then help them make better decisions, improve passing accuracy and knowing when to dribble and when to pass.
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Area:
Create an area with poles or different coloured discs, cones to the cones in the square. Size will be dictated on number of players but 5 in the middle would be 10m x 10m.
Equipment:
Cones, bibs, discs & balls.
Objective:
Split the players in 2 teams. Reds in the middle. Each player with a ball dribbling trying to avoid the cones. The blues are on the outside with a ball each. The blues roll the ball underarm along the floor into the square trying to hit either a player on the ankles or hit their ball. Each time a hit is recorded it is added to the score tally. The reds have 5 mins to try and avoid being hit whilst dribbling and avoiding the red cones. After 5 mins the score is added up and the reds and blues swap roles for the next 5 mins. The winning team is the team with the lowest score. If you only have lower than eight players, put both teams in the middle and the coach feeds the balls in from the outside.
Progression:
Make the cones in the middle active mines. If a player dribbles into a cone they incure a point.Add more cones in the middle or reduce the area.
Key Points:
Ephasise the need to look up and scan between touches.Manouver the ball away from danger.
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Area:
Create an area with poles or different coloured discs, cones to the cones in the square. Size will be dictated on number of players but 5 in the middle would be approx 10m x 10m. Put 4 exra poles in the corners of the penalty area and inline with the 2 poles closest to the half way line.
Equipment:
Cones, bibs, discs & balls.
Objective:
1st Phase:Spit the blues and the reds equally on oposite corners. (roughly 2 each but may have a 3 +2 or 3+3. Each team has 1 ball and the objective is to dribble into the grid, collect a cone and take it to your team on the opposite corner and put it on the cone. Your teamate on that corner then repeats, dribbles the ball, collects a cone and contiinues to the oposite corner and puts the cone on the cone and so on untill all the cones are gone. The winner is the team with the all the cones collected.
2nd phase: Once the players understand the game the coaches will feed balls in and try and hit players on the legs or hit their ball. If a player is hit they have to return back to their staring position and touch the pole and then try again.
Key Points:
Ensure the players are getting their heads up inbetween touches of the ball.
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Area:
Create an area with cones or different coloured discs. Size will be dictated on number of players but 5 in the middle would be 10m x 10m.
Equipment:
Cones, bibs, discs & balls.
Objective:
Split the players in 2 teams.Standard jailbreak game. Each player with a ball dribbling trying to avoid the cones.each coach will also roll a ball in to try and hit the ankles. If they dribble, hit a cone or are hit on the ankles they are in jail. If they dribble through without being hit or hitting a cone they take a shot at goal before the edge of the area (or marked line on astro). If they score they can relase a team mate from jail. If they miss they go to jail. The other team wins when all the players from one team are in jail.
Make the cones in the middle active mines. If a player dribbles into a cone they incure a point.Add more cones in the middle or reduce the area.
Key Points:
Ephasise the need to look up and scan between touches.Manouver the ball away from danger.
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Area:
Use full pitch
Objective:
Split players into 2 teams and play normal match. The twist is that the coach will randomly role the ball to try and hit a players leg like the minesweeper games The player who has been hit has to stand still like the tag game stuck in the mud. He can only be freed if a team mate crawls through is legs.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Minesweeper arrival activity (5 mins)
Area:
Create an area with poles or different coloured discs, cones to the cones in the square. Size will be dictated on number of players but 5 in the middle would be approx 10m x 10m.
Equipment:
Cones, bibs, discs & balls.
Objective:
Dribble around the area trying to avoid the cones and other players. On whistle or command plyers try to dribble as fast as they can until the whistle is blown and then normal dribble speed resumes.