Football/Soccer Session (Moderate): YCP MSOC GK Session - 090622 - Footwork and Handling plus Blocking

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Brent Duffy

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Brent Duffy
Name: Brent Duffy
City: York
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
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Description

YCP MSOC GK Session focused on footwork and handling.  

   - No explosive movement as all four GKs are coming in with some kind of nick (Mason's hamstring/low back, Brady's thumb, Keegan's shoulder, Michael's wrist)

   - For Decision Boxes, have one server and one worker per grid (not double) -- and add in blocking opportunities
Football/Soccer Session Plan Drill (Colour): Old School Activation

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Football/Soccer Session Plan Drill (Colour): Old School Activation
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Old School Activation (10 mins)

Simple activation work to prep GKs for various actions.

Notably, get in a warmup of movement prior to activation


1) GK side on, server calls Turn, GK turns square to server for volley - Reps as desired

2) GK double-tap footwork over line/hurdle/cone then set for volley - Reps as desired

3) Spread save position for volley - stretch out hips and hamstrings - Reps as desired

4) Butt-Knees-Feet - get used to hitting the ground - Reps as desired

CPs: Build in pace as we go along, touching on footwork/handling/spread shape/diving, technique is important

Coach Note: College GKs especially for this activation routine.


Football/Soccer Session Plan Drill (Colour): Balance Box

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Football/Soccer Session Plan Drill (Colour): Balance Box
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Balance Box (10 mins)

GK starts in back gate

GK moves forward in quick and clean manner to middle red cone

Server strikes volley to hands for save --> return ball to server

GK moves forward again to front gate

Server strikes second volley to hands for save

Repeat

Variations: Strike ball from ground (gives more realistic vantage point), change angles (ie: start from another gate and come on an angle for left and right service, acting as if the goal is behind on an angle - perhaps even move a goal in behind to mimic game scenario), have additional server beyond first server and have them play a free ball after the last balance hold

CPs: Stay on balance, move quickly then slow into set, be prepared, avoid double-foot jumping into set - be calm and slide feet into set


Football/Soccer Session Plan Drill (Colour): Block Art

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Football/Soccer Session Plan Drill (Colour): Block Art
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Block Art (10 mins)

Train the Block Save in 1v1 opportunities — this is only one of three ways to deal with 1v1 (also Spread and Cobra)

1 - Pair players by age and ability level

2 - Yellow GK is prepared to do a Block save while the Red Attacker is simply trying to knock the ball off the GK

3 - Red Attacker moves toward one of two stationary balls (no fake outs)

4 - Yellow GK moves to same ball and gets into Block position 

5 - Red Attacker reasonably strikes ball to ricochet off GK (to get GK used to being struck)

CPs: GK leads with mirrored foot to attacker, drop back knee but float it off the ground, keep shoulders/hips square to attacker, “hug a tree” with arms, chest/shoulders over the ball


Football/Soccer Session Plan Drill (Colour): Double Box - Decision Making

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Football/Soccer Session Plan Drill (Colour): Double Box - Decision Making
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Double Box - Decision Making (15 mins)

Very simple to complex. Each GK in own box - about 5x5 and reasonable distance apart. Could use cones or poles - each is numbered 1-4 (could use letters, colors, directions).

Pro 1 - Serving GK call number - Working GK footwork around cone, back to middle for service

Pro 2 - Serving GK call direction - Working GK footwork to that side (imaginary line), back to middle

Pro 3 - Serving GK does not call anything - Working GK goes around cone of choice

Pro 4 - Serving GK calls odd or even - Working GK must make decision of which cone fits

-- CAN PROGRESS TO CHALLENGE GKS TO MAKE POSITIVE DECISIONS


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