Football/Soccer Session (Moderate): FP2 - First touch/Receiving & Turning

Profile Summary

Name:
Rusty Stammer
City:
Pittsburgh
Country:
United States of America
Membership:
Adult Member
Sport:
Football/Soccer
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Description

Pre-session & Wave Attack (1v1v2v3) until level is where it needs to be.

Football/Soccer Session Plan Drill (Colour): Hexagon Passing

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Football/Soccer Session Plan Drill (Colour): Hexagon Passing
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Hexagon Passing15 mins

Set up: 20 yard hexagon set up for your team

  • One player each corner of the hexagon, balls located at opposite points of the hexagon (yellow players).
  • Have extra balls on hand so do not have to chase bad passes and waste time.

CP's:

  • 2-Touch receive rear foot (back foot - front foot)
  • Scan to ID receiver / pressure 
  • Turn & release quick as possible with firm pass
  • Open body shape, light on your feet and ready at all times
  • Move after each pass, never remain in the same spot

Reps

  • 2 minute rounds then rotate positions around hexagon.
  • How many times can we get the 2 balls around?

- Variation 1: All players move after pass, half-turns taken only at the sides of the hexagon.

- Variation 2: All players remain at original location, wall pass exchange only at top & bottom of hexagon. If 1 or 2 extra players are available, add in an optional wall pass around cone at hexagon sides (highlighted in RED).

 

Progression/Regression:
  • (P) Change the type of turn 
  • (P) One touch passing
  • (R) Only one ball

Football/Soccer Session Plan Drill (Colour): Half-turn Chase

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Football/Soccer Session Plan Drill (Colour): Half-turn Chase
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Half-turn Chase15 mins

Set up:  10 yd square with lone cone in the center.  Two players enter the center and face opposite sides while 4 players take position on each respective side of the square.  The two balls start with players opposite those in the center.


Rules/Gameplay:  

  • Players exchange wall passes with teammate on the outside of the square then using a half-turn, rotates clockwise to play the same with next teammate on the adjacent side.
  • Players can also make full-turns to teammate on the opposite side of the square, but only if their opponent is not occupying that side (great way to catch up if being caught).
  • First player to catch the other wins. Loser stays in the square. 
  • If any teammate on the outside misplays a pass or otherwise cause central player to be caught, they are the next player inside the square.

CP's: 

  • 2-Touch receive rear foot (back foot - front foot)
  • Scan to ID receiver / position of opponent 
  • Turn & release quick as possible with firm pass
  • Light on your feet and ready at all times
  • Move quickly after each pass

Progression/Regression:

  • (P) Change the direction 
  • (P) One-touch passing
  • (R) Make square larger

Football/Soccer Session Plan Drill (Colour): 4v4+4

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Football/Soccer Session Plan Drill (Colour): 4v4+4
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4v4+425 mins

Setup:  Cone off large rectangle approximately 40x20 yards. Separate into three groups of 4 players, two teams inside the rectangle and one team split into targets on each end with 2 neutral players in the center that will play with whomever has possession.  Have sufficient number of balls spread out around the pitch so that play can continue as quickly as possible.

 

Rules/Gameplay:

  • Possession switches when out of bounds.
  • A point is scored whenever a team in a single possession incorporates both targets at each end.
  • 5 minute rounds, switch teams after each round. 


Football/Soccer Session Plan Drill (Colour): 2-stage Rondo

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Football/Soccer Session Plan Drill (Colour): 2-stage Rondo
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2-stage Rondo25 mins

Setup:  Cone off of small square approximately 10x10 yards inside of a half field or large rectangular space with small goals placed at the corners. Split team into two groups, one of 4 players and another of 8 to 10 depending on size of group.  Randomly select 2 of the larger group to go inside the square as defenders with the team of 4.  Make sure plenty of balls are spread around the outside of the pitch so play continues as quickly as possible.

Rules/Gameplay:

  • 4 grey play a rondo vs 2 pink defenders for as long as possible.  
  • 6 passes = 1 point, split of D = 3 points.
  • If pink steals or if ball goes outside of the square, pink now maintains possession in the large rectangle for as long as possible.
  • 10 passes = 1 point, split = 2 points; If grey wins back the ball and scores in a corner net = 5 points.
  • If ball goes out of bounds, reset the entire Rondo with 2 new pink defenders in the middle.
  • Play 5 minute rounds, switch players after each round.

Build 3D sessions in seconds
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Professionalise and modernise your coaching
Used by the world’s best coaches
US$
85
per year
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