Daniel De Wet
| Name: | Daniel De Wet |
|---|---|
| City: | Ridge Meadows |
| Country: | Canada |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Schedule
U8-U12 BOYS & GIRLS 9am - 11am
Arrival Games = As players arrive for 5-10min 9:00-9:10
Ball Mastery & Tag = 10-15min 9:10-9:25
Activities = 15min 9:25-9:40
Activity#1
Snack Break & Group Formation = 10-15min 9:40-9:55
Capture the Flag = 20min 9:55-10:15
Team Formations = 5min 10:15-10:20
Jamboree = 40min (4 matches*8min+2min switch over) 10:20-11:00
**These times include explaining the component and water breaks

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set-up: Each lead coach sets-up inside their first station or on a free part of their field. Adjust to suit group.
Organization: Players perform techniques / movements commanded by the coach. Each player has a ball Tries to complete what is callout by the coach. Toe-taps, tic-tacs, inside / outside, heel to toe.
Progression: Player move without out a ball and complete different movements. Hop, skip, jump, two foot jump, balance on one foot, somersault, cart wheel, roll, run backwards.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set-up: Each lead coach sets-up inside or use the same space as ball mastery.
Organization: Donkey Tails. Players tuck a pinnie into their shorts / pocket. Player try to steal and collect others tails / pinnies. The game ends when there are no more pinnies to steal. Whoever has accumulated the most pinnies is declared the winner.
Progression: Play with only off / weak hand.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: Four-goal-game. Two even teams. Team in possession can score in either of the two goals and must defend two goals.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set-up:
We will look to do it in combined groups. We will divide all players into 4 group, 2 groups will Play Capture the Flag on one side and other 2 groups on other side. Later we will split each of those groups again, to have our 8 Jamboree teams (we will use the spaces between Jamboree Fields for this game, see yellow zone of Jamboree activity)
Organization: Capture the 'Flag'. Two even teams. Capture the opposition 'Flag' and bring it back to own teams half. If a player is tagged on the opposition half they are placed in jail. Players can free one player at a time from jail. If you tag a teammate in jail both individuals get a free walk back to own half. If a player is carrying the opposition flag and is tagged the flag is returned back to the starting position. The will have a free space around it where opposition players can stand in the opposite half without being tagged.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set-up: Coaches will be 'coach' & 'referee' at each station.
Players will all be mixed together and formed into 8 teams.
Teams will be split into 2 groups of 4 teams, and play round robin. The winners of each group will play each other, 2nd each other, etc. For a total of 4 games.
Organization: We will play 4 a side, and teams with 5 players will have a sub.
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Arrival Games (5 mins)
Set-up: Support coaches / Match play fields.
Organization: Players participate in small sided games when they arrive to the field. Increase players on the field as players arrive. Begin at 1V1 and progress to 5V5. If a field is maxed out start to fill a new field. Aim to keep similar aged players together. Coaches should participate as they complete field set-up.