| Name: | Alistair Poll |
|---|---|
| City: | Croyde |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Hockey |

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Game 2- Attacking the Man to Man -7 x 3 mins games (scores reset after each game)
GKs start attack by feeding ball
Scoring - Attacking team shot on target = 1pt/ goal =2pts
Defending team dispossess/force restart/save = 1pt clear to shaded areas 'X' = 2pts
Tactical Game - Attacking team 'secret score' by successful 'elimination' of defender = 2pts
'Sheepdog Trials' - Stacking Zone A or B to create space = 10pts
Defending team 'secret score' by stopping Attacking team reaching 23m = 2pts
Extra Players on sideline - have notebook and tasked with 'What situation is attacking team in?' What traffic light?
Change It - Larger numbers - larger pitch?
One-sided - introduce overload?
Encourage 3D game by pt for aerial pass?
Questions? What do the attacking team see? How does this affect how they retain possession/ go
forward?
How did each team address the tactical game (their own and the opposition's)?
Where do 2 v 1's benefit the attack most?
How can 'off-ball' players influence/change the picture?

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
'Stretch The Zone' - 7 x 3 min games (scores reset after each game)
Game starts with GK feeding to change angle of attack. Start with Attacking underload (encourage more 'Red' and 'Amber' lights)
Scoring - Attacking team shot on goal = 1pt/ Goal = 2pts
Defensive team save/clear outside D/dispossess = 1pt
Tactical game - Attacking team secret mission to 'stretch' seams of Zonal Press by connecting pass out of zones 'A' = 5pts
Defending team secret mission to retain shape of zone when coach calls 'FREEZE' = 2pts
Change It - Increase numbers of defenders/attackers to emphasise principle either
Retain to Space
Change the Picture
Forwards, Fast, First
AND to put attacking team into more 'Reds' and 'Ambers'
Change of possession IF pass not 'Received to Space' - encourage using receipt to put ball into space.
Change scoring system to reflect changing numbers/ emphasise principle
Questions - How do we stretch the zonal press?
How did you make connections between players? Especially in pockets.
How did you position? 'Over, Through Around'?
How well did you creat/exploit 2 v 1's?

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
'Tri-Angles of Attack' - 7 x 3 mins games (scores reset after each game)Pitch divided into 2, to allow 2 games (either for 2 different teams/accommodate higher numbers and create element of chaos)
GK start game by feeding to their right. Aim to keep flowing restarts=high pressure on Attack & Defence. Defending team chooses M2M or Zonal
Scoring - Attacking team - Shot on goal = 1pt/ Goal = 2pts
Defending team - Save/dispossession = 1pt
Change It - Switch defensive press - how do the attacking team cope?
Introduce attacking underload to encourage more 'Reds' & 'Ambers'
Questions - How did altering shape of pitch affect our ability to attack/defend?
How can we change the picture we see in an unusual pitch shape?
Can we apply this to 'normal' pitch (mental overlaying)?
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Animation Controls (PCs, Macs, Laptops):
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Repeat (toggle)
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Back/Forward: Drag timeline button
Arrival Game
'Zone Wars' - Two zones 'A' (must use Man to Man press) 'B' (must use Zonal press)
If you have GKs then they restart by kicking (can make GKs captain to encourage communication & organisation? If not, then coach restarts by throwing/passing ball to different parts on pitch.
3 mins games, then change ends so both teams have opportunity to attack each zone (2 or 4 x 3 mins)
Scoring - Attacking - Shot on Target = 1pt / Goal = 2pts
Defending - Change of possession = 1pt / Save = 1pt
IF NO GKs - 3 completed passes OR 20 seconds possession = 2pts
Change It - More numbers arriving? = larger pitch.
One-sided? change scoring syatem/introduce overload
Questions - Which zone was easier/harder to attack? Why?