Hockey Session (Senior): Attacking Principles Workshop PD

Profile Summary

Alistair Poll
Name: Alistair Poll
City: Croyde
Country: United Kingdom
Membership: Adult Member
Sport: Hockey
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Description


Hockey Session Plan Drill (Colour): Arrival Game

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Hockey Session Plan Drill (Colour): Arrival Game
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Arrival Game

'Zone Wars' - Two zones 'A' (must use Man to Man press) 'B' (must use Zonal press)

If you have GKs then they restart by kicking (can make GKs captain to encourage communication & organisation? If not, then coach restarts by throwing/passing ball to different parts on pitch.

3 mins games, then change ends so both teams have opportunity to attack each zone (2 or 4 x 3 mins)

Scoring - Attacking - Shot on Target = 1pt / Goal = 2pts

Defending - Change of possession = 1pt / Save = 1pt

IF NO GKs - 3 completed passes OR 20 seconds possession = 2pts

Change It - More numbers arriving? = larger pitch.

One-sided? change scoring syatem/introduce overload

Questions - Which zone was easier/harder to attack? Why?


Hockey Session Plan Drill (Colour): Game 2

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Hockey Session Plan Drill (Colour): Game 2
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Game 2

Game 2- Attacking the Man to Man -7 x 3 mins games (scores reset after each game)

GKs start attack by feeding ball

Scoring - Attacking team shot on target = 1pt/ goal =2pts

Defending team dispossess/force restart/save = 1pt clear to shaded areas 'X' = 2pts

Tactical Game - Attacking team 'secret score' by successful 'elimination' of defender = 2pts

'Sheepdog Trials' - Stacking Zone A or B to create space = 10pts

Defending team 'secret score' by stopping Attacking team reaching 23m = 2pts

Extra Players on sideline - have notebook and tasked with 'What situation is attacking team in?' What traffic light?

Change It - Larger numbers - larger pitch?

One-sided - introduce overload?

Encourage 3D game by pt for aerial pass?

Questions? What do the attacking team see? How does this affect how they retain possession/ go

forward?

How did each team address the tactical game (their own and the opposition's)?

Where do 2 v 1's benefit the attack most?

How can 'off-ball' players influence/change the picture?


Hockey Session Plan Drill (Colour): Game 3

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Hockey Session Plan Drill (Colour): Game 3
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Game 3

'Stretch The Zone' - 7 x 3 min games (scores reset after each game)

Game starts with GK feeding to change angle of attack. Start with Attacking underload (encourage more 'Red' and 'Amber' lights)

Scoring - Attacking team shot on goal = 1pt/ Goal = 2pts

Defensive team save/clear outside D/dispossess = 1pt

Tactical game - Attacking team secret mission to 'stretch' seams of Zonal Press by connecting pass out of zones 'A' = 5pts

Defending team secret mission to retain shape of zone when coach calls 'FREEZE' = 2pts

Change It - Increase numbers of defenders/attackers to emphasise principle either

Retain to Space

Change the Picture

Forwards, Fast, First

AND to put attacking team into more 'Reds' and 'Ambers'

Change of possession IF pass not 'Received to Space' - encourage using receipt to put ball into space.

Change scoring system to reflect changing numbers/ emphasise principle

Questions - How do we stretch the zonal press?

How did you make connections between players? Especially in pockets.

How did you position? 'Over, Through Around'?

How well did you creat/exploit 2 v 1's?


Hockey Session Plan Drill (Colour): Game 4

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Hockey Session Plan Drill (Colour): Game 4
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Game 4

'Tri-Angles of Attack'  - 7 x 3 mins games (scores reset after each game)Pitch divided into 2, to allow 2 games (either for 2 different teams/accommodate higher numbers and create element of chaos)

GK start game by feeding to their right. Aim to keep flowing restarts=high pressure on Attack & Defence. Defending team chooses M2M or Zonal

Scoring - Attacking team - Shot on goal = 1pt/ Goal = 2pts               

Defending team - Save/dispossession = 1pt

Change It - Switch defensive press - how do the attacking team cope?                 

Introduce attacking underload to encourage more 'Reds' & 'Ambers'

Questions - How did altering shape of pitch affect our ability to attack/defend?                 

How can we change the picture we see in an unusual pitch shape?                 

Can we apply this to 'normal' pitch (mental overlaying)?


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