Matt Smith
| Name: | Matt Smith |
|---|---|
| City: | Aurora |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
https://drive.google.com/file/d/1kcwlTw3b2g2F4aeTP_KRWsJPZJb_lMi-/view
Robbie Keane Finishing - 15 minutes station
1 passes to 2
2 checks away, receives with back foot and passes to 3
3 receives with back foot then finish ( laces, toes down, ankle locked, land on shooting foot)
Individual competition - 5 points for upper 90, 3 points for side net, 1 for regular goal, -1 if they miss the goal
4 games of 3 minutes
Progressions
Up back through - player 1 passes to 2. player 2 passes back to 1. player 1 finds deep player (3)
Up back through plus give and go between player 2 and 3

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
2v1's:
The Drill starts with blue passing the ball down to the red team. The Red team has to be past half to score. Encouraging movement off of ball and combination play.
2 points for defending team if they steal it
1 point for attacking team if they score
CP's:
-take what defense gives you
-combination play/ movement off of the ball
-verbal/nonverbal communication to stay on the same page
-overlaps. underlaps, give and go's

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Ball always starts with a coach who plays one of the 5 red's. Red team attacks 5v3 against blue and they have to be past the box line to score.
CP's:
Movement to join attack
create 2v1's
midfielders either support ball or make runs through lines
Don't just stick to your position
combination play

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: 25x20 yard grid (adjust if needed), one goal on each side, 2 teams of 9, cones to designate half line (yellow cones), balls should be split evenly between the teams and on the cone that is on the same side as their half line attacker
Description: Play begins with one of the teams starting with ball and playing 3v3 to small goals. Must be past half to score. Once the ball is out of play (in the goal, over the end line, over the sideline), 3 new players will enter the field with a new ball from the half it went out on to replace their teammates. Example: If the ball goes out of bounds on the Red team's defensive half, 3 new Red players will come onto the field with the existing Red players running off. The game will continue in this transitional state of players entering and exiting during the play until a time limit or score limit is reached. Quick punishment for losing team.
Coaching Points:
- Find the free player forward as soon as possible
- Attack space quickly in transition when the ball is won or opponent is unorganized after a shot or goal (transition to attack)
- Get back quickly on defense when you lose possession (transition to defend)
- Head up
- Lose your defender - move away and show, show and spin, runs in behind blind spot
- Pass and move - give and go, overlap, underlap, play and support with good angle
- Decision making:
1v1, take on the defender with moves
2v1, commit defender and play or beat off dribble
1v2, head up and pass
- Creativity - try new moves, take risks
- Defense - mark up 1v1 with pressure/cover, contain, follow runners, communicate, aggressive/physical but fair
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
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Back/Forward: Drag timeline button
Warm Up & Sprint Series
15 Min
Club Warmup and Shuttle Sprints
Sprint, turn, sprint x1
Sprint, quick step around cone, sprint back x1
Shuffle short distance, sprint long x1 facing both ways