C.P. de Vera
| Name: | C.P. de Vera |
|---|---|
| City: | New York |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
30x40 yard area
Instructions:
- Each player with their own ball.
- Coach shouts green light to go, Red light to stop (Foot on Ball) and Purple light for high speed running with the ball.
Progressions:
- Add a pirate hunter (player in blue pinnie). If he sees your ball to far away from you he will "take it captive" (kick it out of area). Only the best dribblers become pirate hunters.
Coaching Points:
- Outside (pinky-toe) for close control. If your ball is moving on the red light you get a ticket.
- Eyes up looking for space.
- Slow down and turn when you get near the edge.
- Head up to locate goal.
Progressions:
- How many times/games (in a row) can you avoid getting tagged?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Dribbling/Passing - MINI KICKS - Pirates
Organization:
- 20 x 30 yard area
- Create two end zones on opposite sides of the field.
Instructions:
- When the coach yells go all the Piratess (attackers) have to make it across the field with their soccer balls without being captured (hit) by the Pirate Hunters (defenders).
- In order for the Pirates to be captured the Pirate Hunters must hit them with a pass below the waist.
- If a Pirate is hit, they become a Pirate Hunter on the side.
Coaching Points:
- If Pirate Hunters are not near, then can the Pirates take bigger touches in order to go faster.
- If Pirate Hunters are near, can the Pirates take smaller touches to get away from Pirate Hunters.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 10 x 20 yard are set up as shown
- 2 groups of 5 players
- 2 goals
- As many balls as possible
- Cones to show pathway to goal
Instructions:
- The players in each team are assigned a number
- When their number is called they run around the tall cone, through the gate (different color) and into the area
- The coach serves in two balls for each player to shoot at the goal
Coaching Points:
- Dribble the ball to get as close to the goal as you can
- Get in line with goal before you strike
- Strike the ball as hard as you can with the laces of your cleats
Progressions:
- Use only one ball, players now compete to score
- Add a goalkeeper

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 20x20 area
- 4 Goals
- 12 players
- As many balls as available
Instructions:
- 4 teams and 4 goals (each team has their own goal)
- Number players (Pirates) 1-4
- Coach calls out go, and players have to run out, take one ball, and shoot it into their goal.
- Next person doesn't go until ball is in the net.
- Pirates go until all the balls are gone from the middle.
Coaching Points:
- Quickly retrieve the ball
- Choose appropriate surface of the foot to get ball from pile
- Turn and dribble to own goal
- Aim/Shoot at goal
- Use appropriate surface of foot to shoot (laces)
Progressions:
- Play with fewer balls in the middle, eventually getting down to 1 ball.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Main Theme (10 mins)
Dribbling - MINI KICKS - "I Can Do This"
Organization:
20x30 yard area
Each player with a ball
Instructions:
Coach calls out to players, "I can do this...can you?"
- Examples: Toss ball in the air and clap before catching (add claps to make harder), Toss ball in the air and spin before catching, Kick ball up above your head and catch, Any Coerver technical touches, etc.
Coaching Points:
- Body control and coordination
- Hand & eye coordination
- Dexterity
- Spatial Awareness
Progressions:
- Judge difficulty based on group, challenge individually as well.