Nicholas Piccirilli
| Name: | Nicholas Piccirilli |
|---|---|
| City: | Aliquippa |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
D - Adan, Andrew, JC, Jonathan, Josh, Max
M - Didi, Juan
F - Nino, Arturo, Elias, Elijah, Jacob, Serge
GK - Sam
14 - Field
1 GK
15 TOTAL

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
30x18 - Three areas of 10x18
Three teams of 65players
Coach serves the balls to keep the exercise move quickly
Instructions:
Teams must complete three passes in their possession zone before attempting to play through, around or over the middle defensive zone. The three-pass rule is to allow time for the team transitioning into defends to get pressure on the ball.
The team in the opposite possession area must provide support for all three options - wide players have the ability to drop into parking zones positioned either side of the central zone
Teams score for every successful action forward
If the ball is lost the team must quickly transition to the middle to defend
Coaching Points:
Shape to have options forward, backwards and sideways - small triangles
Quick combinations to draw the defender to the ball
How to create gaps to play through - playing wide - backwards and then through
Quick decision-making
Technical application - driven, lofted or firm passes to wide player
Wide Player - ability to catch the ball and pass forward
Progressions:
Defenders in the middle zone can defend the players in the parking areas
Allow teams to decide how many players they send into press and how many they keep back to screen passes

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: 7 v 5 + 2 Rondo. Grid is 50 x 30, cut in half. Poles are between 10 and 15 yards apart centered at the mid-line. 4 small goals angled at each side of mid-line about 4-5 yards off of the field. Balls with coach for re-entry at mid-line, can be from both sides. Intervals are 2-3 minutes depending on the training periodization.
Instructions: The 7 look to possess the ball against the five. Can play 2 or 3 touch for higher levels. After 6-8 consecutive passes, the 7 look to score in the small goals that face their half. After a shot, the ball stays with the 7. If the 5 get the ball, they have unlimited touch to try to get the ball to the other side of the grid. The ball must cross the mid-line outside of the 2 poles and the touch line and must be below knee height. All players, but 2 from the original 7, shift over to the other side of the grid and the game resumes with the other team up 2 men. Typically, leave the same 2 players on the opposite half for the whole interval, and switch each time.
Coaching Points: For the 7, good spacing and quick 1 and 2 touch combinations to maintain possession. Near the ultimate pass, there should be an emphasis of setting up a teammate for a shot on goal. When the 7 lose the ball, they must react to close down the ball and win it back before it can be switched to the other side. Players near the mid-line must protect the passing lanes through the line to the other side. The 5 must work as a unit to compress space together. When the ball nears the mid-line, they need to show great agressiveness to win the ball and quickly switch sides. Quick reactions and good habits.
Progressions:

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1. 42x50 for 7v7+1, 48x52 for 8v8+1 (works well setting it up from top of 18 or pk spot to midfield)
2. 7v7+1 or 8v8+1 (can be played with or without neutrals)
3. Coach starts with ball from behind central goal
4. All of the goals are directly on the endline and the 4 outside small goals are set 6 yards off sideline.
Instructions:
1. Each team attacks 3 and defends 3 goals. The only way to score is to pass or shoot the ball into one of the 3 goals.
2. Players are allowed 2 touch
3. The coach at each endline quickly starts the play as soon as the ball is either scored or goes over endline or sideline.
4. This works well with 3 teams (the team that is off can do another activity such as prevention, crossing, finishing..) Each game is 8 minutes, 2x4 minute segments, 1 minute rest in between segments to switch sides and brief water break.
Coaching Points:
In this exercise, speed of play and speed of thought is emphasized. When players have the ball they are encouraged to play fast, think about option A, get on the run, and move off the ball to create options. When the ball is lost, players are expected to react. Run at the ball, take away time and space, condense the field by sliding over toward the ball, and do this with the Sal Theorem in mind. The game is directional and positional so it tends to have a flow and the neutral usually helps bring more soccer to it.
Progressions: Adding a neutral or allowing an additonal touch can help the soccer.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Pattern 1 (10 mins)
Organization:
-2 balls working
-2 players at each marker.
Instructions:
-Players always rotate one marker to the left / right depending on the direction of the exercise.
-Patterns provide different options & specific movements for centre back, centre mid, full back and winger.
Coaching Points:
-Weight & accuracy of passing to the correct foot.
-Players should commit to the pass. Pass the ball firmly.
-Movement off the ball to create space to receive the ball.
-Timing & angle of movement.
-1st touch & control – angle & weight.
-Scanning & awareness.
-Communication.
Progressions: