Name: | Timothy Grinstead |
---|---|
City: | Palmyra |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Same as sliding rondo 1. Now 3rd defensive player is added. 3rd player (def mid) must play in on B player. The A players may now attempt to lob or chip ball over to other A player. Orange def mid tries to read chip pass or intercept pass to B, while other defenders are still pressure and cover. IF orange wins, they attempt to hold ball in one half and keep away from blue B player for 5 consec passes. (option: blue player may come in every 5 passes to win ball back)
Blue pts = transfer to other A Orange pts = win/5 passes.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Same as sliding rondos 1 and 2. Now Blues can earn a pt for either transfer to A or a split pass from C to C. Orange defenders must now track vertical runs. (make easier by eliminating one option or A to A and C to C are only options).
In example, Orange defender 1 is tracking the vertical run of the opposite C player because the def orange mid must stay home on B player and watch entry pass to A.
Blue pts = split from C to C or transfer to A
Orange pts = every won ball & 5 consec pass after won
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
16-20 yards circle. 6 blue outside play with 2 blue inside. 3 orange in the middle (6,8,10).
Blue players have to make every 4th pass be a middle player. 3 passes max to outside consecutive. 10 passes consecutively = 1 pt.
Orange work on screening middle while pressuring to win ball. If orange wins ball, they earn pts for every 3 consecutive passes. 3 passes consec. = 1 pt.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Developed with Partnership Developers, a division of Kyosei Systems.
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Sliding Rondo pressure cover
Blue players play 4v2 on one half of the grid. They must connect pass to opposite A, but only after finding back foot B player (on half-turn). B must play onto opposite half. If blue is successful, the two C players slide over to that half. and play continues 4v2 in the other half.
Orange has one player waiting, they slide in every possession. Orange is working on pressure and cover to close gaps. Must always have a pressure player. If orange wins, they try to beat B player by dribble or wall pass to get into opposite grid. (May keep earning pts or switch out.)
Blue pts = connect to opposite Orange pts = beat B player