Jeremy Williams
Name: | Jeremy Williams |
---|---|
City: | Palo Alto, CA |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
All Players inside the grid with a soccer ball
Coaches with soccer ball in their hands
Instructions:
-Coaches are Ghostbusters trying to catch all the Ghosts (Players)
-Ghosts must try to dribble away from the Ghostbusters, who look to throw their soccer ball and hit the Ghost's ball
-If a Ghost is caught by a Ghostbuster, they must perform touches (toe touches, happy feet, etc) before they can play again
Coaching Points:
-keep their ball safe
-Head up
-Turn away from pressure to protect the ball
-accelerate into open space
-Dribble into open space
Progressions:
Half the kids are Ghosts, half are Ghostbusters
-If a ghost is hit by a ghostbuster, the two switch roles
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
20x yard circular area as shown
5x yard circular area as shown
1 ball per player
1 pinnie per player
Instructions:
The Ghosts (players) have taken over NYC (larger circular area) The Ghostbuster (coach) must try to make the city safe again by ridding the streets of ghosts by shooting them with his ghostblaster (striking his ball at the players hitting their knee or anywhere below). The Ghosts are sooo sneaky and clever that they have the power to fly and jump high over the blaster. If a Ghost leaves the city or is hit by ghostblaster they are sucked in quickly to the Ghostbuster HQ (smaller circular area) where they are transformed into a Ghostbuster and collect their ghostblaster and safety gear for themselves before returning to the city to help their fellow Ghostbuster. Players start the game with pinnies on to designate themselves as Ghosts, but when they are sucked back to Ghostbusters HQ they remove them to transform and change into a Ghostbuster. But, before the Ghostbusters drive back to the city they must first charge up their blaster (perform ‘x’ amount of balls mastery techniques) Play until the NYC is safe from all clever ghosts!
Coaching Points:
- Try to get as close as possible to a Ghost before shooting your blaster.
- Make sure you know where in the city to look for the Ghosts are by looking up.
- Try to make sure you aim for a Ghost and not just shoot your blaster when you can as it may end up in the other side of the city and take a long time for you to get it back.
Progressions:
The ghostblaster will only work if use it properly (using designated part of foot – inside or laces, if players use their toes then their blaster miss-fires and won't capture the ghost)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organisation:
1.20 x 20 yard area set up a shown
2.12 players (4 groups of 3)(or, depending on number, evenly spread out amongst groups)
3.12 balls
4.24 cones
Story/Description:
1.All burgers (balls), and buns (cones) are centrally located in area ‘The Grill’
2.Players take turns to go to go to the grill, get an item and run back to their burger bar
3.Each team must build as many burgers as they can
4.The team with the most complete burgers wins
Coaching Points:
1.Get to the grill quickly
2.Make sure you build a good burger
Developments:
1.P – Players have to flip the burger (throw in the air) before taking it to the burger bar
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Equipment
Three or four grids 3x3 yards set up equally apart from each other.
All balls start in center of grids to begin game.
Players split as evenly as possible into their home grids.
Organization
On coach's command players race to get balls and return them to their home base
Once all balls are out of the center, players my invade other home bases and steal their balls
NO DEFENDING or stealing balls while being dribbled (only balls stored in home bases)
Coach calls time and counts balls to determine winners - then starts new round
Coaching Points
Heads up when dribbling.
Speed dribble back to home and control when entering.
Use pull back or Outside Chop when changing direction and coach can roam and force players to use a step over to get past the whistle monster
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm-Up - Freeze Tag
Organization:
1. All players inside the penalty area.
2. No balls.
3. Two taggers.
Instructions:
1. Classic game of Freeze Tag.
2. Two taggers (for turnout of 12). Adjust as necessary.
3. Players can get unfrozen with high five from teammate.
4. Multiple rounds, rotate taggers.
Coaching Points:
1. Head up to observe space.
2. Change speeds.
3. Change directions.
4. Communication.
Progressions:
1. Everyone except taggers with a ball.