Jeremy Williams
| Name: | Jeremy Williams |
|---|---|
| City: | Palo Alto, CA |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Key Learning Outcomes:
• Provide a handfull of activites that can be used for the Shooting Day in our Skills Camps (Thursdays)
•Demonstrate some key differences between a camp session and a standard training session
• Emhpasize Fun as the main characteristic of a Skills Camp session
• Highight an adaptable set-up to allow many activites with little to no movement of cones

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 40x30 area (adjust size as needed).
- Players in pairs.
- One pinnie per pair.
- All balls in center of area.
Instructions:
• Players hold pinnie between two.
• They must run attached by their pinnie the entire time.
• Player in the middle looks to strike his/her ball at pairs running around the area.
• If a pair is struck, they immediately drop their pinnie and join the blaster in the middle.
• If a pair run apart and drop their pinnie, they join the blaster(s) in the middle.
• Players can only get hit below hip or knee level, depending on group dynamic.
• Last pair remaining wins the round.
Coaching Points:
1. Ankle locked, non-kicking foot next to ball.
2. Look up at the target before striking ball.
3. Weight over the ball to keep it down.
4. Contact ball: mid-line to keep it down.
5. Contact foot: inside (for short push pass), 2nd knuckle (for driven pass).
6. Timing/disguise of pass.
Progressions:
1. Allow blasters to pass amongst themselves (i.e. use give and go, double pass).

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- Players divided into 2 teams
- Each team is divided on each side of th playing area (see above)
- Every player has a ball
Instructions:
• Players dribble into the center square (messi touches) after entering the square, they take a touch out of their feet and hit a driven shot into either one of their goals. Game will last for 2 minutes and the team with the most goals wins. One line shoots with their right foot and one line shoots with their left foot.
Coaching Points:
1) Head down at the point of contact
2) Non-kicking foot placed to side, slightly behind the ball
3) Ankle locked, toe down
4) Contact foot – laces (instep)
5) Body weight forward, chest and knee over the ball at contact
Progressions:
P-Second player in line passes to the player in the middle who has to take a positive first touch and score
P-One player from the other team plas defender/GK, they are trying to block either pug, the shooting player then must take a look and determine which target they should shoot at

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 40 x 30 yard area same area as previus activites
Instructions:
• First player dribbles out to center box and shoots on goal. As soon as they shoot they retreat to become GK in their Goal, the cue for the next player in line to go is when the shot from the opposing team crosses the end line or is saved by their teams GK
• Players must shoot from inside th blue area (Shaded area above)
Coaching Points:
1) Positive touch out of feet
2) Approach ball at an angle
3) Head up, observe target
4) Pick spot then eyes return to the ball
5) Contact centre of ball
6) Keep weight over ball
7) Follow through onto kicking foot
Progressions:
- Use both feet
- After shot, set for your next teammate.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
-Same area as previous activites
-Same teams
-All the balls start on the right side of the attaking teams field (starting point of balls switch sides halfway through)
Instructions:
• First player in line starts the game, by dribbling into the area, as soon as the red team players (A and B) enter the field, the white team players (C and D) can step out and defend
Coaching Points:
1) Positive touch out of feet
2) Approach ball at an angle
3) Decision on when to shoot, and Why?
3) Head up, observe target
4) Pick spot then eyes return to the ball
5) Contact center of ball
Progressions:
P-full time GK
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Ghostbusters (10 mins)
Organization:
- 40 x 30 yard area with all the balls in the square in the middle of the area (Size of area depends on age/ability of players and numbers
Instructions:
• Ghosts (players) are running around free inside the haunted house (must stay within red cones)
• The ghostbusters (coach) has to try to chase down the ghosts and get rid of them
• When ghostbuster hits the ghost with his plasma beam (ball) the ghost becomes a ghostbuster to help out the other ghostbusters.
• Ghost then goes to get his a plasma blaster (ball) from the middle
• If ball goes outside of the area, the ghostbuster who shot the ball must retreive it
Coaching Points:
1) Keep your head up to see where all the ghostbusters are
2) Change directions and speeds to get away from the busters
3) Ghostbusters use the inside of their feet to control and hit the ball at the ghosts
Progressions:
P- Add a ball for each player to dribble
P- Start with more ghostbusters
P- Smaller area to play in, more difficult for the ghosts