Football/Soccer Session (Academy Sessions): Defending from the front and cutting off passing lines

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David Jarman

Profile Summary

David Jarman
Name: David Jarman
City: Llanidloes
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Screen 1

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Football/Soccer Session Plan Drill (Colour): Screen 1
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Screen 1 (20 mins)

Function

Defending from the Front with a Front 3 + Midfield 3

Organisation

Red Team (Coached Team) - Front 3 (LW, CF & RW)

Yellow Team - GK, Back 4 (RB,CB,CB & LB), 2 x DM, AM (Target Man)

Working to the half way line. Ball starts with Yellow Target man who plays the ball through to the GK for the function to start.

The GK then looks to play the ball out through the back with the objective to get the ball to the target man.

Red team look to win the ball back and score a goal

Conditions/Challenges/Targets

Both Yellow and Red Teams to start in match specific postions as if the ball was live with the target man to start.

Yellows look to play the Target man who can move anywhere within there dedictaed box, if successful they get 1 point.

Reds look to win the ball back by setting traps and pressing, if they win the ball they have 6 seconds to score a goal.

Key Technical/Tactical Points (Red Team)

Distances and Angles to shut off passes and press the ball

CF must start inbetween CB's and show the GK to one of them then press the ball and at the same time cutting off the pass back to the other CB

The nearest Winger should then get tight to their opposing FB

Opposite Winger needs to then take up a postion inbetween the other CB and FB to cut out the Big Switch of Play

The 2 AM's get close to the Opposing DM's and make them play back towards there own goal

DM comes across to screen the pass to the Target man


Football/Soccer Session Plan Drill (Colour): Screen 2

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Screen 2
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Screen 2 (20 mins)

SSG (9v9)

Pitch Size - Full Width End of Centre Circle

Red Team (Coached Team) - GK-2-3-3

Yellow Team - GK-4-3-1

Conditions/Challenges/Targets

Reds v Yellows most goals wins

If Reds can win the ball back in the Yellow teams half and score within 6 seconds they get 2 goals

If Yellows can score playing through their AM they get 2 goals

Conditions/Challenges/Targets

Distances from each team-mate when out of possession

Look for triggers when to press and set the trap to win the ball BACK

Red DM must look to restrict Yellow AM getting the ball


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