Gerson Martinez
Name: | Gerson Martinez |
---|---|
City: | Piscataway |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
IDP Sessions - Focus:
1. Counter Pressing
2. Quick play and disguised passing
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: Grid is 24 x 14. 2 small goals are 8 yards off the endline. Balls start with coach on sideline.
Instructions: Game is usually played 2 touch, but can be 3 or unlimited depending on skill and age level. 6-8 consecutive passes before you can shoot. Short segments, 60-90 seconds. Balls always start with coach and go to appropriate team. When a team earns the chance to shoot, they will receive the ball whether they convert the shot or not. They retain possession. 1 point for a goal.
Coaching Points: This exercise is meant to create good reactions and habits when you win and lose the ball. In possession, the numbers are 7v4. When a team loses possession, they must react quickly to close down the ball immediately. The best chance to win the ball back is directly when you lose it. With the ball, the 7 want to create spacing and angle themselves to see things quickly and put quick passes together. When the desired passes is achieved, players must arrange themselves for shots. This game should be organized chaos. Many changes of possession and high intensity for a short duration.
Progressions: Rotate the neutrals.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
30L x 35W
5 attackers Vs. 3 defenders
10 Balls
Instructions:
Attacking team look to combine and score into the big goal
Defending team attempt to win the ball and score in the counter goals or pass to server
Offside is in play
Coaching Points:
1. Players should look to play on the half turn to combine FWD or shoot
2. Quick play to set up shooting chances - weight and direction of passes - lead players to shoot
3. Quick play moments to play in behind - through or wide - up, back, through - timimg of runs
4. Quality of passes in behind - play with disguise
Progressions/Regressions:
Limit touches - one touch
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
60L x 40W - 54L x 40W
5v5+1 (set up 2-1-2)
Offside line 15 to 18 yards from each goal
4min game x 3 games
2min set up
Rotate teams - each team plays twice in 15mins
Instructions:
Two forwards from defending team must press ahead of the offside line
Two CB's must pass into next zone
Players in the middle zone can pass or dribble into attacking third
Defenders from opposing team must defend ahead of offside line - not permitted to drop behind until the ball is played.
* Need to fix defenders in order to draw
Coaching Points - Technical:
Weight of pass
Receive to face the goal
Drive at the defender
Disguise pass to set up shot
One touch finish
Ability to adjust and finish
Tactical:
Shape to build out
Engage defender - draw them to the ball
Timimg and weight of pass to set up shot
Awarness of space for best shooting option
Reading of cues - when to run ahead of the ball or clear space
Timing of the run to get in behind or outside of defender
Awarness of where to shoot
Progressions/Regressions:
GK play into CM, N or forwards
2 points first time finish
2 points side netting
1 Point to combine to finish
Backpocket:
+ player must play forward
Must play behind offside line after three passes
Achievement Criteria:
Read cues of
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Liverpool Rondo (10 mins)
Organization: The grid is 22x14. The poles are 2 yards wide and on the short side they are 2 yards from the corner and from the long side they are 3 yards from the corner. 8v4, short segments, 60-90 seconds. Coach puts balls in quickly from the side, possession always goes to the 8.
Instructions: Short segments, high intensity. The team of 8 is either 2 or 3 touch, depending on the ability. The team of 4 is always unlimited. The 8 score by putting 7-9 passes together consecutively and the the 4 score by winning the ball and putting the ball on the ground through one of the 4 gates. The 4 must take at least 2 touches before they pass through the gate. 2 touches can be executed by 1 player or by 2 different players, but it must be a minimum of 2.
Coaching Points: This exercise is meant to create good reactions and habits when you win and lose the ball. In possession, the numbers are 7v4. When a team loses possession, they must react quickly to close down the ball immediately. The best chance to win the ball back is directly when you lose it. With the ball, the 7 want to create spacing and angle themselves to see things quickly and put quick passes together. When the desired passes is achieved, players must arrange themselves for shots. This game should be organized chaos. Many changes of possession and high intensity for a short duration.
Progressions: