| Name: | Marco Moras |
|---|---|
| City: | Alliston |
| Country: | Canada |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
4 Lines of 4 players per line. Rows of 4 cones per line (16 cones), 2 feet apart.
INSTRUCTIONS:
Players will begin the warm up by going through a series of instructions through the cones (wrap arounds, quick feet, slalom, lunge, side shuffle, jockey, jog backwards,sprints etc.)
OBJECTIVES:
Imporved neuro muscular coordination, speed and power

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION
12x10 yrd grid (adjust for numbers / sizing). Two teams. 4 players wearing Black and 2 players wearing White, and add a target player in the middle wearing red bib. 1 Ball for play, with several on outside to resume play when ball goes astray. 4 players outside of grid. Add two target goals in opposite corners with cones
INSTRUCTIONS:
Black team players will begin by playing the ball into supporting black player. Black team will now play 4v2 against white team, to try to maintain possession. Have black teams objective be to play a ball into the red target player to achieve a point. Defenders win ball, they play 2v1 against red bid player to try and score a goal in one of either target goals in the opposite corners. Switch defenders and central target player, periodically.
OBJECTIVES:
Imporved technical coordination, speed and accuracy
Technical Preparation for the session

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
Game played in or around penalty area with one ball. Extra balls on top of area for easy access.
1 GK, 3 Defenders, and 5 or 6 Attackers, all wearing bibs. One Goal for attackers to use as target.
INSTRUCTIONS:
3-minute game. 5v3, inside the 18yrd box, where attackers try to score as many times as they can.
Ball out of bounds passed in to attacking team to the top of the 18yrd box. Switch players around after a couple of reps.
Game 1: Attacking team can score without restrictions
Game 2: Attacking team can score after combination
COACHING POINTS
Defending team shape - block shots and passes (good angles of approach)
Attacking team shape - Body position for 1-touch finish and Identify 2v1
Shooting - See Target / See Ball, Accuracy before Power (far post)

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION
4 Players (5v5 plus 4 target players), 2 goals with GKs, Area 40x40 or available space
Supply of balls next to goal, and bibs
INSTRUCTIONS:
Play 5v5 inside playing area with 2 attacking target players for each team beyond opposing endlines. Positioned target players on either side of the goal, as in the diagram above. The objective of the game is to create numerous attacking opportunities by thinking and playing forward as quickly as possible. Attacks have to be played off the target player before you can score. Swap the target players regularly. When transitioning to attack, look to penetrate play with a pass to the deep player, and have deep payer then play back underneath to a support player who should be looking to shoot
COACHING POINTS
Accuracy over power when shooting - far post
Quickness of transition from defence to offence - think forward, look forward, play forward
Passing - Pace / Weight, See the player - See the ball
Recieving - 1st Touch decision, body behind the ball, attack ball - set body up for a shot!
Scan field for shooting opportunities - LOOK for the CUES

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION:
50 x 60yd (Halfway Line) Playing Area. 7v7. Include Goalkeepers. Use different formations for each team. White - 1-2-3-1, and Black - 1-3-2-1. Place extra balls on outside of grid for easy access
One team wears white bibs, opposing team wears black bibs. GK for White wears a Red Bib, and GK for Black wears a Green Bib. Set up 2 goals at each end as the targets.
INSTRUCTIONS:
Try to score more goals than the opposing team in the alotted game time. Any ball out of play restarts with a kick in. No Offsides. Balls out of play at the end lines, will restart will the GK playing it in.
COACHING POINTS:
Freeplay. Encourage teams to keep shape and consolidate the coaching points from throughout the session.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm up - Continuos / Dynamic Movement (10 mins)
ORGANIZATION:
All 14 players are in the centre half circle (or equivalant size if circle not available for use)
INSTRUCTIONS:
Without Ball: Walk, light jog, skip, open gate, close gate, butt kix, high knees, shuffles, high fives, shoulder bumps, ..etc
OBJECTIVES:
Elevate heart rate
Warm up different parts of the body
Changing directions often
Tempo of movement
Awareness of whats around them