Harrison Sessions
| Name: | Harrison Sessions |
|---|---|
| City: | harrison |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Trainers
the game day clinic will be a great opportunity to reinforce what we do week to week on the development program ,giving us another chance to teach the ins & outs of the game to our non carded players at the youngest ages.
In return this will provide the player that graduates into our travel teams at U8 a better understanding of game rules, restarts,team shape, team play & principles of play preparing them for this next stage in their development

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
30x20 field
every player with a ball
2 Pug goals as shown above
players split into two teams with pinnies.
Instructions
depending on the goals you want to set for your teams each week choose from the bellow foundations the best ones to bring out the learning outcomes you want your players to achieve during the game.
Foundations Part 1 individual possession surface control & Soccer side work recap
as the player trickle in before a game have them recp the home work that was sent out . then when the majority of the group is there .each player must complete a series of ball mastery surface control the coach or player will demonstrate the bellow list of moves and have the players copy for 1 minute of repetition for each one
beginner
-pendulums inside of the foot forward+backward
-toe taps forward+backward
intermediate
-v turn & touch
-u turn & touch
advanced
-L turn & touch
-Ronaldo chop & touch
Foundations part 2 individual possession player attributes
players dribble the ball around the inside of the grid and cover each foundation ,players will also be given a number 1,2,3 or 4 or teams will be put in different pinnie colors.
on coaches command they will call out a number or pinnie color the players whos numbers or colors were called out will become defenders trying to steel the ball. in the example in the diagram #2 was called so both #2's will go to defend
If the defenders steel they will transition and try to score in one of the pug goals for a point
the players on the ball will gain points by keeping possession of the ball for the entire round.(30 second rounds).
* MESSI/LLOYD: Head up looking to get into the gaps using small, quick touches with the Pinky Toe (outside of the foot).
* POGBA/HORAN: Head up to recognize when there's no gaps/space, then change of direction (12 o'clock to 6 o'clock), ball comes out of your feet, and then head and eyes up getting into the new space.
* RONALDO/MORGAN: Head up to see when there's a lot of space in front of you, then big touch to accelerate and get your head/eyes up and attack the space.
*INIESTA/PUGH : Head up to recognise small tight spaces ,using the inside/outside surfaces of the foot to unbalance defenders to make the space big enough to penetrate
.NEYMAR/HEATH using multiple surfaces to manipulate the ball unbalance defenders using a moves to create space for end product
Foundations part 3 Group possession
-same set up as foundations part 2 but this time the teams share one ball and keep possession as a group. coach will call out a number and this time they will go to defend against their opposite color. every 3 passes they can make, they will receive a point and an extra 3 points if they maintain possession for they entire round.
-if the defence steels the ball they must transition to score to gain a point they can also combine to go to goal too.
Coaching Points:
Individual possession
-Knowing when to hold,protect, dribble and when to run with the ball
-Timing and execution of moves
-Cut & accelerate into space behind defending player once beaten
-Play at speed
Group possession
-Finding unbroken lines of support
-Correct receiving technique based on end product

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1. Area size 15 x 20 for Kindergarten or 20x30 for 1st-2nd grade
Instructions:
1. Players split up into teams and play a round robin tournament where all teams play for 8 minute games .
2. players must not step inside the red cone areas in front of goal this will stop goaltending ,the players must shoot from out side the area
Coaching Points:
1. 3 lines of attack, 1 defender, 1 midfielder, 1 forward.
2.Team mates create gaps, can player in possession look to dribble into them.
3.when to Dribble,Pass or Shoot
4.reinforce the characteristics of each foundational player and how the use the foot work with the space they have.
Week 1 Restart & team shape
The restart this week will start with a kick infor Kindergarten-2nd grade coach will demonstrate correct technique for the group, first pass is free. Team shape will be based on a 3v3 for Kindergarten and 4v4 for 1st&2nd Grade. pick the best formation to bring out the below principles of play this examples on diagrams above.
Please Note: for Kindergarten,principles of play will not be emphasized, we want them to just simply play and get to know the basics, like field boundaries Game rules & restarts.in some cases you may be able to teach them more but do this on a case by case bases.
fo kindergarten try to name the teams after the characters of paw patrol rm up to and reinforce the characteristics of each skill used in the warm up.
Rules
the secondary learning outcome give each team 5 points at the start of the tournament ,they will loose points for bunching up and getting to close to their players. also, they can win points by making a successful pass or move to beat the player. coach will judge .
along with wins 3points draws 2points and losses 1point the team with the most overall points including bonus points will win the tournament at the end of practice.
Week 1 Principle of play!
this weeks principal of play will be based around individual possession look for moments to reinforce creativity & opportunities to penetrate 1v1 ,try to base your game stoppages around these two principles.
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Developed with Partnership Developers, a division of Kyosei Systems.
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Paw Patrol Characters (10 mins)
Organization:
30x20
1 Ball each player
Instructions:
Players choose to be a paw patrol character of their desire.Example:
Ryder= 10 year old boy.He's the leader, rescuer, and teacher of the Pups. (Coach)
Chase= German Shepherd= Fast
Marshall= Dalmatian= Side to Side
Rubble= English Bulldog= Slow
Skye= cockapoo= Tiny touches
Zuma= chocolate Labrador= Stops and go
Everest= Husky= Gentle touches and long touches into space.
Coaching Points:
1 - Head up to observe space
2 - small touches to keep close control.
3 - bigger touches to move arond the area
4- execution of task & listning skills