| Name: | Murat Akyol |
|---|---|
| City: | Tempe |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Objective: Create numerical advantage in the wide areas
Main Principle: Support the attack
T.T.P: Pass or Dribble when you have the ball, Dribble/Check in without the ball
Training Day: Maintenance
Session Type: Progressive
Session Length: 90 min (Including Fifa 11 & passing stations warm up)
Physical Load: High
Cognitive Load: Medium
Current Behavior
WHAT: NOT BEING ABLE TO FIND THE OVERLOAD
WHO: #2-3-6-8-8-9-7-11
WHERE: ATTACKING HALF
WHEN: WHEN OUR #6 HAS THE BALL
WHY: OUR #2-3 NOT SUPPORTING THE ATTACK AND #7-11 STAYING WIDE
Desire Behavior
WHAT: #2-3 SUPPORTING THE ATTACK IN ORDER TO CREATE AN OVERLOAD
WHO: #2-3-6-8-8-9-7-11
WHERE: ATTACKING HALF
WHEN: WHEN OUR #6 HAS THE BALL AND LOOKING TO PLAY FORWARD
WHY: #2-3 USING THE WIDE AREAS KEEPS #7-11 IN THE INSIDE POCKETS AND WITH #6-8 WE CREATE A TRIANGLE AND AN OVERLOAD
Guided Questions
How can we create overload in the wide channels with keeping a triangle?
How do we move/unorganized/unbalance opponent's compact defensive line?
Where can we go if we do not have space on one channel?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical |
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Tactical |
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Physical |
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Psychological |
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Social |
Activation and Implementation
Objective: Looking to create 2v1 on the weak side
Field Size: Half of the 11v11
No opposition
Looking for player actions and cues/triggers
What can go wrong?
Early/late runs
#8 not making diagonal run
#11-7 making the runs to the wide areas

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical |
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Tactical |
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Physical |
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Psychological |
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Social |
Field Size: Half of the 11v11
Red team starts with the ball in every reset
Red team protects the 2 mini goals, scores at the big goal
Blue team defends the big goal, scores to the 2 mini goals
Cues/Triggers
When #2/3 has the ball, #7/11 checks in to move the opponent
When #7/11 receives the ball, #8 makes a diagonal run to create 3v2
When #2/3 receives the ball and looking for a cross, #9 makes front post run, #7/11 makes back post run and #8 makes a late/delayed run
What can go wrong?
Early/late runs
Defenders staying compact. At this point we reinforce the reset and be patient just like a game scenario
Cross quality-Taking too many touches before the cross
Non-focus team playing low block. We remind them that they have to win the ball in order to score
Success:
Scoring to the big goal
Creating 3v2 in the wide areas
The number of the #2/3 receiving the ball to cross
The number of the time #8 receiving the ball from a cross

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
|
Technical |
|
Tactical |
|
Physical |
|
Psychological |
|
Social |
Field Size: Half of the 11v11
Red team starts with the ball in every reset
Red team protects the 2 mini goals, scores at the big goal
Blue team defends the big goal, scores to the 2 mini goals
Cues/Triggers
When #2/3 has the ball, #7/11 checks in to move the opponent
When #7/11 receives the ball, far side #8 makes a diagonal run away from the ball to become a station for the switch
When #8 receives the ball, #7/11 checks in to create 2v1 on the weak side
When #2/3 receives the ball and looking for a cross, #9 makes front post run, #7/11 makes back post run and #8 makes a late/delayed run, #7/11 (who create the 2v1) makes a late/delayed run
What can go wrong?
Early/late runs
Defenders staying compact. At this point we reinforce the reset and be patient just like a game scenario
Cross quality-Taking too many touches before the cross
Non-focus team playing low block. We remind them that they have to win the ball in order to score
Success:
Scoring to the big goal
Creating 3v2 in the wide areas
The number of the #2/3 receiving the ball to cross
The number of the time #8-7/11(late rune) receiving the ball from a cross
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Activity 1 (10 mins)
Activation and Implementation
Objective: Looking to create 3v2 on the closest wide area
Field Size: Half of the 11v11
No opposition
Looking for player actions and cues/triggers
What can go wrong?
Early/late runs
#11-7 making the runs to the wide areas