Daniel Burrows
| Name: | Daniel Burrows |
|---|---|
| City: | Derby |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Blues line up as a 2-4-2, with the back 2 playing as full backs
Reds line up as 2-5-1, the 5 being with a CDM as in the previous part of the session.
Different attacking combinations can now be learnt with the blue team, as they have full backs, (7 and 8), who can offer width to the attacks, and try drag red players out of the middle of the pitch and create space for the blue central players.
If the blue 7 and 8 stay wide on attacks, can the blue LM and RM come inside. This will either allow more space fo the blue 7 and 8 to be able to attack if the red wide players follow them in.
If the red side wide players don't follow them in, this will create a central attacking overload for the blues, as they'll have 4 midfielders to the reds' 3 in the central area.
If the reds can win the ball back, can they score in one of the three mini goals on the halfway line within 15 seconds. This is just to make sure that the blue team have more possession than the red team, as this is an attacking topic, and the blues are the attacking team.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
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Back/Forward: Drag timeline button
Multi-Directional Game
Blue 1 - LM
Blue 2 - CDM
Blue 3 - RM
Blue 4 - CAM
Blue 5 - ST
Blue 6 - ST
Red 1 - CDM
Red 2 - RM
Red 3 - CM
Red 4 - CM
Red 5 - LM
This game is narrow to the edge of the 18 yard box, as in this formation, the width for the attacks would come from the full backs.
The game starts with blue 2, and the aim is to use combination play to score a point by having one of the blue ST's receiving the ball beyond the far line, as if the blues had played through the midfield third, and broken into the the attacking third.
Blues 1 and 3 should stay as wide as they can for this game. This is to allow the most space possible for blue 2 and 4.
As blue 1 and 3 move out to the wide areas, red 2 and 5 will follow them out, leaving a 2v2 in the middle of the area.
If the red 2 and 5 don't follow the blue 1 and 3 out wide, then the ball will be played to them, as they are unmarked, and the transision through the thirds will be quicker, and the blues might score a point.
Only one of the blue ST's can be in the target area, (space beyond the far line), at any one time.This is to try and replicate that if one striker goes long, can the other one come short to receive. It also works on their communication skills and working out when is the best time to make their runs.
Red 1 is only allowed to try and cut out the passing lines into the blue ST's, so movement is also ket for the blue ST's.
Different combinations that can be worked on are:
- Blue 2 plays the ball into blue 1, who then plays a 1-2 with blue 4 and plays into the striker for a point.
- Blue 4 comes short, blue 5 goes long, creating a space in the middle of the pitch for blue to to come short into. As the ball is played form blue 2 to blue 6, can blue 6 then find blue 5 for a point.
If the blues are able to score a point, can they then play towards the opposite target area to score another point.
The blue player who received the pass beyond the far line becomes the new CDM, the other ST moves forward to become one of the wingers, the winger he replaces moves forward with the blue 2 to become the new ST's and the blue 4 stays as CAM, but playing the other way as shows in the diamgram. The wingers would then drop towards the new CDM to create passing options.
The rotation of the players is to try and recreate unorganised attacking situations, such as if you win the ball from defending a corner, and try and counter as quickly as possible. The players in the bsest positions to counter quickly aren't always going to be your forward players.
If the reds can win the ball, can they make 5 uninterupted passes to score a point.
If they are unsucesful, the ball goes back to the blue CDM, whomever that may be at that time, as the blues need the ball for this game to work.