Name: | Antonio Marriel |
---|---|
City: | Hattiesburg |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
END ZONE (pass in ) TRANSITION
Organization
Grid area of 40 x 30 yrds, color vests, cones, 8 soccer players, soccer balls.
Description
transition games with the similar rules as above where to stop the ball at the end zone.
Now an attacker MUST receive a pass in the end zone with the line acting as an offsides line.
Coaching Points
Timing of the movement
advanced runs.
create UP/BACK/TROUGH
Play trough balls
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
2 X 2 CHAOS
Organization
4 pugs or goals, cones, color vest, 8 soccer players,
Description
Directional games / 2x 2 x 2 games, in a way of one game goes L/R and another game goes N/S.
No players(defenders) are allowed in the goal box.
Play trough the interference of the other 2 x 2 games.?(_______________)
COACHING POINTS
Principles on 2 x 2
Combos (overlap/underlap/give and goes)
2 x 1 or 1 x 1
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
4 x 4 width/ 2 goals game
ORGANIZATION
Pugs, cones, color vests, soccer balls, 8 players.
Description
This is a directional game going to 2 goals. With NO DEFENDERS allowed in the goal zone or penalty area from the. From the attackers goal line awarded.
No corners kicks
use kick ins for restarts.
COACHING POINTS
^ Switching the point of attack using width
^ Ball use to open wide wide areas
^ creat 2 x 1 and 1 x 1 situations.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
4 X 4 ACCURACY GAME
Organization
40 x 30 yrds grid, set of 6 tall cones, soccer balls, color vests, 8 players
Description
During a regular play time game, the way to score is by knocking one of the three tall cones down, each cone that is been knock down counts as a goal,
If a teram knocks down 3/4 cones before the game time they instantly win.
COACHING POINTS
Width/ depth/length
Accuracy of the pass
Ball movement
create 2 x 1 and 1 x 1 situations
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
4X4 REGULAR GAME
Directional game
No defenders are allowed in the goal box
Kicks ins but no corner kicks
COACHING POINTS
Apply all principles
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Screen 1 (15 mins)
END ZONE(drible)TRANSITIONAL
Organization
Area of 40x30yrds, cones, color vests, socer balls, 8 players
DESCRIPTION
4 x 4 going into the end zones.
Each time a player dribblesw into the end zone, he must stops the ball. (1 point award)
COACHING POINTS
* Players movemenet to create 1 x1
* Be positive on 1 x 1 areas once it has been created
* Once in posession look for with/depth/length(how big is the space)?