Hockey Session (Foundation Phase): SessionL: Elimination Skills (Foundation, Thieves, Slalom(Give/Go), 1vs1)

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Kei Kaeppeler

Profile Summary

Name:
Kei Kaeppeler
City:
London
Country:
United Kingdom
Membership:
Adult Member
Sport:
Hockey
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Hockey Session Plan Drill (Colour): Thieves

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Hockey Session Plan Drill (Colour): Thieves
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Thieves

Set up:

- 1 or 2 defenders 

- players behind a line with individual ball drop of zones

- 3 ball locations

 

Drill: 

- Players try to get balls from the ball circles into their own. 

- Defenders can tackle them and hit the ball out of the field.

- They can't tackle after the Safety Line

- Game is played until all balls have either been collected or hit out.

- PLayer with the most balls wins!


Hockey Session Plan Drill (Colour): Slalom Different Sizes (Foundation)

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Hockey Session Plan Drill (Colour): Slalom Different Sizes (Foundation)
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Slalom Different Sizes (Foundation)

Set Up:

 

- 2 Teams

- Large cone slalom and small cone slalom (Ring where balls are dropped off)

 

Drill: 

- First team to bring 10-20 balls to the ring wins (Depending on team size)

- Next player can only start after first player has run back for a high five


Hockey Session Plan Drill (Colour): Slalom Race with Circle (Foundation)

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Hockey Session Plan Drill (Colour): Slalom Race with Circle (Foundation)
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Slalom Race with Circle (Foundation)

Set Up:

- 2 teams, cones and hoop/cone circle


Hockey Session Plan Drill (Colour): Give and Go (Foundation)

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Hockey Session Plan Drill (Colour): Give and Go (Foundation)
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Give and Go (Foundation)

Set Up:

- All Players start behind the cone, Cone Slalom set up

Drill: 

- player runs passes the ball to coach receives it back and then runs through the slalom to score a goal.


Hockey Session Plan Drill (Colour): 2vs2 Tournament

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Hockey Session Plan Drill (Colour): 2vs2 Tournament
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2vs2 Tournament

Set Up:

- Divide Quarter into 5-7 equal sized fields with 2m touchdown zone

- Divide into teams of 2

 

Rules:

- 2 minute games

- pass or dribble into touchdown zone

- winner moves up a field, looser moves down a field

- draw is decided with a rock, paper, scissors


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