Rob Scott
| Name: | Rob Scott |
|---|---|
| City: | Canberra |
| Country: | Australia |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Session Objective:
This week we are continuing the 1v1 battles, asking players to be aware of who they they are playing against and trying to beat that player to reach a common objective. We have added some time for the players to work on individual skills, and we can help them with the things they need.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up:
2 Lines of 5 cones, with players lined up behind the first cone
Instructions:
Follow the FIFA 11+ warmup, using dynamic movements. Players should call out loud the action as they start their run
Finish with hopping on left and right feet as ACL injury prevention
Variation/Progression:
The Coach may hold up different cones or give signals that the players should be aware of and call out loud the correct answers to show they are aware of their surroundings
Key Coaching Points:
Quality is better than speed
Switch on your 'football brain'
Focus on each movement
Player Coaching Points:
How can you do your best in everything?
The coaches are going to ask the football questions, and if you are paying attention, even give you the answers ;)
Are you going to make this your best session ever?
Did you come with the mindset of improving?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up:
4 colours of cones (or poles) with 2 players standing in the middle of each diamond
Instructions:
Players wait in the middle of the cone diamonds and the coach will call out one of the colours. The players race to be the first to touch the colour cone, and beat their partner.
Variation/Progression:
Harder:
Players can dribble a ball to the cone.
Make the diamonds larger.
Make the players start in the middle laying down.
Easier:
Make the diamonds smaller
Key Coaching Points:
Focus and know where each colour is placed.
Player Coaching Points:
Use sharp movements, and get your shoulder in front of your partners.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up:
1 pole in the middle of the centre circle
2 teams, one team inside with a ball each, one team outside
Instructions:
Players start by touching the centre pole and dribble the ball to the coaches instructions
teams rotate after 2 mins of work in the middle
Variation/Progression:
Options for Skills: inside player have the ball and dribble to do tasks:
Dribble around a player and back to the pole
Dribble around (2+) and back to the pole each time
Pass to outside player, run around and get it back, touch pole
Dribble close, get 4 quick passes and return to pole
Dribble, pass and then open up to left/right and receive back
Dribble to outside player leave the ball, lap everyone outside and gather ball, return to pole.
Options for fitness: Outside players could have the ball and get the inside players to concentrate on fitness and running:
be the first to get 10 volleys, Headders, passes Left/Right foot give and goes etc.
Key Coaching Points:
Quality will give you speed
Focus on the tasks
Talk and call for the ball or pass

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up:
10yd squares
6 Players per square (4v2)
One ball per square
Goals with keepers in place
Instructions:
The ball must stay in the area.
4 players (BP) try to keep the ball, and "Split" the 2 BPO players.
2 players in BPO try to win the ball, while not getting "split".
If a "split" pass is made, the BP team can try and score in the nearest goal.
If the 2 (BPO) win the ball, they can shoot at the nearest goal.
If the ball goes outside the area, the 4 (BP) players must touch a corner before they can touch the ball again.
The game goes for 60 seconds
2 new (BPO) players start a new game in the middle
Players keep score how many goals their team can score.
Everyone gets 2 turns in the middle
Variation/Progression:
Harder (BP) - Smaller areas, longer game time, one touch, one player out waiting 3(+1)v2
Easier (BP) - Larger areas, Shorter game time, unlimited touch, 5v1
Key Coaching Points:
(BP) - short sharp passes, stay on your toes, quick feet, ready to defend if there's a turnover, slide up and down the line, look for splitting passes - but don't force it!
(BPO) - Stay close together, don't get split, one press - the other covers, be ready to attack as soon as you win the ball
Coaching comments:
Where can you be to help?
What's the body position of the other person?
What's about to happen next?
Why didn't that work & how can you do it better?
Why did they score & what could you do?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up: Players split into two teams and standing in their zones
Small goals on the diagonal placed high and wide
Balls start in goals
Instructions:
Play starts from the #1(GK) and the Maroon team are trying to score in the goals at halfway
Maroon players add points to the scoreboard, black players take points off the scoreboard
The scoreboard is adjusted by the following actions:
1 point for a goal if the #2 or #5 does all the work themselves
2 points for a goal if the #2 or #5 score after a "give and go"
1 point for a goal if the #8 or #10 score in "their" goal
2 points for a goal if the #8 or #10 score in the "other" goal
2 points for a goal if the #6 score in ANY goal
5 points for a goal if the #6 can switch play to the other side and the #2 or #5 can score
10 points if everyone touches the ball before a goal
-2 points if black team score from high press
-5 points if black team score with 2 passes or less
-5 if black team score after getting the ball into the centre circle
-10 if black team score after a splitting pass between the #2/3 or #4/5
Variation/Progression:
Add in spare players to the team that needs help, or add a coach into a team
Key Coaching Points:
Know where to keep the ball, and know where the extra players are
Think about how we are going to play the game, what are we trying to achieve, and who are we going to use
What are the team and individual actions we need to do to affect the scoreboard the most
Player Coaching Points:
How can you help?
Are you fitter/faster/stronger than your opponent?
How can you affect the scoreboard the most?
Are you aware of what the other players are trying to do?
Can you play with shoulders turned?
Can you receive the ball on the side of the player you want to go?
Can you make a run into space?
"first run is for the defender, second run is for you"
If you can't score, can you set someone up?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Instructions:
Players lead their own cool down with dynamic and static stretches
Coach Comments:
Coaches will give starting line up names and feedback on session
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Arrival Activity with goals (15 mins)
Set Up:
Small mini goals at both ends of a small area, marked with cones.
Players divide into two teams, that start at the ends of the area.
Instructions:
Players must try and score in the far goal from where they start if they have the ball, or defend the near goal if they don't.
The game continues until a goal has been scored, or the ball is outside the marked area.
The team that scores start the new game by bringing a new ball
Variation/Progression:
Harder:
Time limit the games (10 sec to score)
Make the goals smaller
Allow 2 games to be played at once.
Easier:
No time limit to score
Make the goals larger
Delay the defender