Football/Soccer Session (Moderate): 2024 SUSFC - Zone 3 Chance Creation - Wide Overloads PLAYER COPY

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Football New South Wales

Robert Fleming

Profile Summary

Robert Fleming
Name: Robert Fleming
City: Newport
Country: Australia
Membership: Adult Member
Sport: Football/Soccer
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Description

Session Objective

- Maximising attacking opportunities when in wide areas

- Creation of overloads in wide areas to get behind the defence through #10 overloading

Positional Goals

- AMs recognising the pockets to overload into

- Wingers holding max width and delivery into the box

Coaching

- Warm Up (7.15-7.30)

- Rondo (Rob and Pendo have pitch each)

- Finishing Overloads

- 3 team SSG (Pendo has the 3v3 activr recovery game)

- Time dependant then end game


Football/Soccer Session Plan Drill (Colour): RONDO

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Football/Soccer Session Plan Drill (Colour): RONDO
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RONDO (10 mins)

Practice Aim

- Maintain possession to draw an opponent across and then change the point of attack

- Positional roles and responsibilities 

Process

- 3 teams and two playing areas set up

- One team acts a defending team for a set period whilst the other 2 are in possession

- In possession team need to acheive one of 2 targets in order to access the goals; either

a) secure 3 passes in one zone and then switch the play to the other side and score in the mini goals

b) for the #7 or #11 to be able to pass the ball into the #9 to score into the mini goal (as shown above)

- If the ball is transfered to the otherside then #9, #10, #6s move over. If they cannot score in the mini goal then recycle and work replicate

Conditions

- After third pass then the third defender must come across into the other zone to make 3 defenders

- #7 and #11 are outside (to replicate width) all others are inside of the practice


Football/Soccer Session Plan Drill (Colour): FINISHING

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Football/Soccer Session Plan Drill (Colour): FINISHING
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FINISHING (20 mins)

Practice Aim

- Attacking Combinations

Process

- Ball starts with the Neutrals who play into the CAM

- Blue have to try and work overloads and combinations to get in behind the defensive line

- Yellow are locked into their areas

- Should yellow win back then field opens up and they look to play out and score in the goal




Football/Soccer Session Plan Drill (Colour): SSG

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Football/Soccer Session Plan Drill (Colour): SSG
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SSG (40 mins)

Practice Aim

- Creating wide overloads

- Changing the point of attack

Process

- 6v6 game

- Both sides organised within a 2-3-1 structure

- Sides can access a shot at goal one of two ways; either

1) three passes (ex the initial pass from the GK) before going into the wide area to create a 2v1 by the #10 creating the wide overload with the #7 /#11

2) players visit four of the grids (including 1 wide area) 

Constraints

- Only 1 defender is allowed in the wide area

- Must always have 1 DM below half way

Scoring

- Any goals scored from creating a wide overload are worth double

Timing

6 x 6min games

Accountability /Leadership Constraint

- One warning will be given to team should any of the following occur; after that the captain (HP, Elliott, Caelan) will incur a instant forfeit before they are able to rejoin. Reason behind this is that we want you guys holding your teammates to account for low standards

  • #9 not being in the box for a cross
  • #10 dropping below the #6s to receive unless a rotation has occured 
  • One of the #6s not providing defensive balance
  • Both #6s being in the same vertical half
  • #7 and #11 forcing (and losing the ball) when dribbling into underload situations
Prior to rejoining the side the captain will have to go around both goals (opponent then their own).  


Football/Soccer Session Plan Drill (Colour): Active Recovery

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Football/Soccer Session Plan Drill (Colour): Active Recovery
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Active Recovery

Practice Aim

- Inventive combination play

- Third man Runs

Process

- played during the other game

- 2v2+2 game

- Winner stays on and is the first to score "2" goals

Scoring

- normal goal = 1

- connect with the end player and have a third man run to score = 2

Coaching
- movement

- combination play

- inventivness 


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per year
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