Football/Soccer Session (Difficult): S1 - CS - Read-set, Footwork, Basic handling

Profile Summary

James Landham
Name: James Landham
City: Missoula
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer

Description

Ready-Set: the GKs Athletic stance (their signature); high and medium energy body shape; steady hands and head

Footwork: shuffle, cross-over, sprint, front/back set; Arrive Balanced 

Basic Handling: basket saves, contour catches, front smothers, collapse dives; Hand shape & meet the ball & take your body with you

EQUIPMENT: 20 cones, 20 balls, 4 poles, 4 mannequins, 2 pugg goals.


Football/Soccer Session Plan Drill (Colour): Activation

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Football/Soccer Session Plan Drill (Colour): Activation
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Activation (15 mins)

CPs: body shape (high energy moment = feet striking. medium energy moment = ready/composed). Basic handling (basket, contour, front smother, simple dive). Shuffle/cross step (arrive balanced), back/front set (head on a level plain). 

ORG: GK on knees in active body shape > Coach volley to hands, give ball back > from knees lunge up into ready-set and hold for 2 seconds to feel body shape > move out/front/back as designed by coach > Shot variant.

PROG: Add passing element?

DETAILS: 2 Sets x 5 reps ea. x 4 movements (16-20 minutes)


Football/Soccer Session Plan Drill (Colour): Learning

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Football/Soccer Session Plan Drill (Colour): Learning
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Learning (20 mins)

CPs: building on previous CPs with new focus on reading Cues (potential threat) and Triggers (clear threat).

ORG: GK1 shuffles off post for basic handle from GK2, that ball is bowled into pugg > GK1 comes back middle for ball starting with GK3, passed to coach who can shoot or given back to GK3 for them to shoot.

PROG: angle changes, lengthen distance for cross-over, etc.

DETAILS: 4 GKs x 3 sets x 3 reps x both sides (20-25 minutes)


Football/Soccer Session Plan Drill (Colour): Implimination

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Football/Soccer Session Plan Drill (Colour): Implimination
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Implimination (20 mins)

CPs: building on previous CPs with extra focus on Game Model (live ball if rebounded) and Competitiveness.

ORG: GAME. shot from coach to start rep (ready-set, basic handling) > coach bounces ball with GK2 or GK3 > GK1 triggered by bounce to shuffle/cross over that same direction, get back and set for shot by time GK2 or GK3 > if GK1 catches clean, they can distribute into either pugg for -1 point against themselves (the GK that took shot can try and block pugg goals). 

DETAILS: 3 reps and rotate. Lowest score wins at the end of 10-15 minutes.


Animation Controls (PCs, Macs, Laptops):

Play animation
Play step-by-step
Repeat (toggle)
Full Screen
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Back/Forward: Drag timeline button