Matt Gray
| Name: | Matt Gray |
|---|---|
| City: | Hull |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical Body Shape when pressing, tackling |
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Tactical Covering positions, When to press, reading play |
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Physical Speed to press, Endurance (constant movement), Agility, Balance |
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Psychological Communication, Leadership, Teamwork, concentration |
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Social responsibility |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
|
Technical Body Shape when pressing, tackling |
|
Tactical Covering positions, When to press, reading play, transition on winning possession |
|
Physical Speed to press, Endurance, Agility, Balance |
|
Psychological Communication, Leadership, Teamwork, concentration |
|
Social responisibility, Competition, sportsmanship |
Key Factors
Nearest player, and cover player as before.
Now looking at players away from the ball.
HIgh up the pitch, as we show insidee, its important CM are close enough to press, and send play backwards, and furthest wide midfielder, is tooked in to help. If ball is switched, must get across quickly. If full back is pulled wide, and CM drops in as before, back four shuffles across, and Opposite wide player, tooks in infront of FB to protect the edge of area. WHAT IF? FB gets drawn across and CM unable to fill in, back four must all shuffle across a little further, and then far Wide midielder drops in to cover FB position for deep cross, as this now a bigger threat.
Organisation
Reds set up in a 2-3-3 formation (1-4-3-3 formation without goalkeeper and CBs)
Blues in a 1-4-4 formation (1-4-4-2 without strikers)
Small Goal for Blues to score in to repliacte feeding ball up to strikers feet.
Ball starts with red DM playing from half way line.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
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Back/Forward: Drag timeline button
Defending wide areas, function (30 mins)
Key Factors
Nearest man pressures the ball, angle of run of pressure, and body shape, to dictate the play where we want it to go.
Cover player to take position off of initial pressure player dictating.
High up the pitch, we want to show inside, to crowded areas of the pitch, as the play progresses forward, we want to show players outside, away from the 3 point gate (where attacking players would be entering zone 14/5), and towards the less risk 1 point gate (wide area, where we can defend a cross from).
If full back gets drawn out to the ball, CM must drop in and cover. winger backs him up, to double up/cover overlap.
Organisation
Game begins with Red DMC feeding ball in, primarily to full back. Reds are trying to combine and carry ball through to red gates. Outside gate is worth 1 point, inside gate is worth 3. Blues win it can they hit the Red DMC as a target.
Playing with defensive, RB, RM, RCM, to defend the wide area against Attacking LB, LM, LCM. Game can then switch to other side of the pitch, and roles reverse.